The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A butterfly subdivision scheme for surface interpolation with tension control
ACM Transactions on Graphics (TOG)
A wrinkle propagation model for cloth
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Singularity theoretical modeling and animation of garment wrinkle formation processes
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three dimensional apparel CAD system
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Introduction to parallel computing: design and analysis of algorithms
Introduction to parallel computing: design and analysis of algorithms
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Developable rational Be´zier and B-spline surfaces
Computer Aided Geometric Design
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Automatic reconstruction of B-spline surfaces of arbitrary topological type
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Computer Vision and Image Understanding
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Curves and surfaces for CAGD: a practical guide
Curves and surfaces for CAGD: a practical guide
Advanced surface fitting techniques
Computer Aided Geometric Design
Machine Learning
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Implicit Objects in Computer Graphics
Implicit Objects in Computer Graphics
Digital Image Processing Algorithms and Applications
Digital Image Processing Algorithms and Applications
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
3-D Human Modeling and Animation
3-D Human Modeling and Animation
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Finite-Element Modeling and Control of Flexible Fabric Parts
IEEE Computer Graphics and Applications
An automatic modeling of human bodies from sizing parameters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Implementing Fast Cloth Simulation with Collision Response
CGI '00 Proceedings of the International Conference on Computer Graphics
Rapid Collision Detection by Dynamically Aligned DOP-Trees
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
A simple algorithm for designing developable Bézier surfaces
Computer Aided Geometric Design
An example-based approach to human body manipulation
Graphical Models
T-spline simplification and local refinement
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
GPU Cluster for High Performance Computing
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
ABF++: fast and robust angle based flattening
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Harmonic volumetric mapping for solid modeling applications
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 papers
Modeling dynamic developable meshes by the Hamilton principle
Computer-Aided Design
Sampling and Meshing a Surface with Guaranteed Topology and Geometry
SIAM Journal on Computing
Modeling wrinkles on smooth surfaces for footwear design
Computer-Aided Design
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Research problems in clothing simulation
Computer-Aided Design
Design automation for customized apparel products
Computer-Aided Design
Sketching garments for virtual characters
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Industrial design using interpolatory discrete developable surfaces
Computer-Aided Design
A hybrid evolutionary algorithm for tuning a cloth-simulation model
Applied Soft Computing
A parametric feature-based approach to reconstructing traditional filigree jewelry
Computer-Aided Design
Human-centric design personalization of 3D glasses frame in markerless augmented reality
Advanced Engineering Informatics
Least squares quasi-developable mesh approximation
Computer Aided Geometric Design
Explicit reference modeling methodology in parametric CAD system
Computers in Industry
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With the advance in virtual reality applications, garment industry has strived for new developments. This paper reviews state-of-the-art CAD methods in 3D garment design. A large range of techniques are selected and organized into several key modules which form the core of a 3D garment design technology platform. In each module, basic techniques are presented first. Then advanced developments are systematically discussed and commented. The selected key modules - digital human modeling, 3D garment design and modification, numerical integration of draping, 2D pattern generation, geometric details modeling, parallel computation and GPU acceleration - are discussed in turn. Major challenges and solutions that have been addressed over the years are discussed. Finally, some of the ensuing challenges in 3D garment CAD technologies are outlined.