SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 15th annual ACM symposium on User interface software and technology
User Interface for Fashion Design
ICCG '93 Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics: Graphics, Design and Visualization
A suggestive interface for image guided 3D sketching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stroke-Input Methods for Immersive Styling Environments
SMI '04 Proceedings of the Shape Modeling International 2004
Sketch-based interfaces for interactive computer graphics
ACM SIGGRAPH 2006 Courses
A Sketch-Based Interface for Clothing Virtual Characters
IEEE Computer Graphics and Applications
Sketch-based interfaces for interactive computer graphics
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
Design and Analysis of Conceptual Sketches Based on Context Awareness
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Interactive 3D garment design with constrained contour curves and style curves
Computer-Aided Design
Sketching interfaces for computer graphics
ACM SIGGRAPH ASIA 2009 Courses
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
A survey on CAD methods in 3D garment design
Computers in Industry
SMI 2011: Full Paper: Context-aware garment modeling from sketches
Computers and Graphics
Interactive garment modeling based on features through sketches
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
SMI 2012: Short Sketch based 3D modeling with curvature classification
Computers and Graphics
On generating realistic avatars: dress in your own style
Multimedia Tools and Applications
Parsing sewing patterns into 3D garments
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We present a method for simply and interactively creating basic garments for dressing virtual characters in applications like video games. The user draws an outline of the front or back of the garment, and the system makes reasonable geometric inferences about the overall shape of the garment (ignoring constraints arising from physics and from the material of the garment). Thus both the garment's shape and the way the character is wearing it are determined at once. We use the distance from the 2D garment silhouette to the character model to infer the variations of the distance between the remainder of the garment and the character in 3D. The garment surface is generated from the silhouette and border lines and this varying distance information, thanks to a data-structure that stores the distance field to the character's body. This method is integrated in an interactive system in which the user sketches the garment over the 3D model of the character. Our results show that the system can be used to create both standard clothes (skirts, shirts) and other garments that may be worn in a variety of ways (scarves, panchos).