Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
ACM Transactions on Graphics (TOG)
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A Delaunay refinement algorithm for quality 2-dimensional mesh generation
SODA '93 Selected papers from the fourth annual ACM SIAM symposium on Discrete algorithms
Interpolating Subdivision for meshes with arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Arbitrary topology shape reconstruction from planar cross sections
Graphical Models and Image Processing
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A 3D natural emulation design approach to virtual communities
ACM SIGGRAPH 99 Conference abstracts and applications
Computer Graphics and Geometric Modeling
Computer Graphics and Geometric Modeling
Proceedings of the 15th annual ACM symposium on User interface software and technology
Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator
FCRC '96/WACG '96 Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering
Developing Simulation Techniques for an Interactive Clothing System
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Audio Narrowcasting and Privacy for Multipresent Avatars on Workstations and Mobile Phones
IEICE - Transactions on Information and Systems
Fairing point sets using curvature
Computer-Aided Design
A Sketch-Based Interface for Clothing Virtual Characters
IEEE Computer Graphics and Applications
Communications of the ACM
A fully geometric approach for developable cloth deformation simulation
The Visual Computer: International Journal of Computer Graphics
Delaunay refinement algorithms for triangular mesh generation
Computational Geometry: Theory and Applications
Sketching garments for virtual characters
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Sketch-based design for green geometry and image deformation
Multimedia Tools and Applications
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The use of 3D avatars is becoming more frequent with the development of computer technology and the internet. To meet users' requirements, some software or programs have allowed users to customize the avatar. However, users are only able to customize the avatar using the pre-defined accessories such as hair, clothing and so on. That is, users have limited chance to customize the avatar according to their own styles. It will be of interest to users if they are able to change the appearance of the avatar by their own design, such as creating garments for avatars themselves. This paper provides an easy solution to dressing realistic 3D avatars for non-professional users based on a sketch interface. After a user drawing a 2D garment profile around the avatar, the prototype system can generate an elaborate 3D geometric garment surface dressed on the avatar. The construction of the garment surface is constrained by key body features. And the garment shape is then optimized to remove artefacts. The proposed method can generate a uniform mesh for processing such as mesh refinement, 3D decoration and so on.