A 3D graphic environment for garments design
From geometric modeling to shape modeling
From solids to particle-based models
From geometric modeling to shape modeling
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
3D virtual clothing: from garment design to web3d visualization and simulation
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Parallel Contact Detection Strategies for Cable and Membrane Structures
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Approximate simulation of elastic membranes by triangulated spring meshes
Journal of Graphics Tools
Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects
IEEE Transactions on Visualization and Computer Graphics
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Automatic pre-positioning of virtual clothing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects
IEEE Transactions on Visualization and Computer Graphics
Tailor tools for interactive design of clothing in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Interactive virtual try-on clothing design systems
Computer-Aided Design
Interactive product visualization for an in-store sales support system for the clothing retail
Proceedings of the 2007 conference on Human interface: Part I
Virtual garment pre-positioning
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
On generating realistic avatars: dress in your own style
Multimedia Tools and Applications
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In this contribution towards creating interactive environments for garment design and simulation, we present a powerful mechanically based cloth simulation system. It is based on an optimized way to compute elastic forces between vertices of an irregular triangle mesh, which combines the precision of elasticity modelization with the speed of a simple spring-mass particle system. Efficient numerical integration error management keeps computation speed efficient by allowing high computation timesteps and also maintains very good stability, suitable for interactive applications. Constraints, such as collisions or "elastics", are integrated in a unified way that preserves robustness and computation speed. We illustrate the potentialities of our new system through examples showing its efficiency and interactivity.