Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Finite-Element Modeling and Control of Flexible Fabric Parts
IEEE Computer Graphics and Applications
CA '99 Proceedings of the Computer Animation
Simulating Cutting in Surgery Applications using Haptics and Finite Element Models
VR '03 Proceedings of the IEEE Virtual Reality 2003
Interactive Cloth Simulation in Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
Developing Simulation Techniques for an Interactive Clothing System
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
A Fast Finite Element Solution for Cloth Modelling
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A State Machine for Real-Time Cutting of Tetrahedral Meshes
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Automatic pre-positioning of virtual clothing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A comparative study on user performance in the Virtual Dressmaker application
Proceedings of the ACM symposium on Virtual reality software and technology
Sensitive couture for interactive garment modeling and editing
ACM SIGGRAPH 2011 papers
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In this work, we present virtual tailor tools which allow the interactive design and modification of clothing in a 3D Virtual Environment. In particular, we propose algorithms and interaction techniques for sewing and cutting garments during a physical cloth simulation, including the automatic modification of the underlying planar cloth patterns.