Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator
FCRC '96/WACG '96 Selected papers from the Workshop on Applied Computational Geormetry, Towards Geometric Engineering
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
CA '02 Proceedings of the Computer Animation
Collision Detection for Clothed Human Animation
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
Developing Simulation Techniques for an Interactive Clothing System
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
Building symbolic information for 3D human body modeling from range data
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Tailor tools for interactive design of clothing in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Generating seams and wrinkles for virtual clothing
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
From Interactive Positioning to Automatic Try-On of Garments
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Fast virtual cloth energy minimization
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Virtual garment pre-positioning
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
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In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is based on the idea of geometric pre-positioning and physically-based simulation for end-positioning. The geometric pre-positioning algorithm places several pieces of clothing automatically and simultaneously around the human body in such a way that the final fitting can be computed efficiently by a physically-based cloth simulation. The dressed virtual humans look realistic and our dressing method can be used in applications like a virtual boutique.