SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Physical modeling with B-spline surfaces for interactive design and animation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Physically-based models with rigid and deformable components
Proceedings on Graphics interface '88
Coping with friction for non-penetrating rigid body simulation
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three dimensional apparel CAD system
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Using dynamic bounding volume hierarchies to improve efficiency of rigid body simulations
CG International '92 Proceedings of the 10th International Conference of the Computer Graphics Society on Visual computing : integrating computer graphics with computer vision: integrating computer graphics with computer vision
An implicit formulation for precise contact modeling between flexible solids
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The construction of compatible hydrodynamics algorithms utilizing conservation of total energy
Journal of Computational Physics
Graphical modeling and animation of brittle fracture
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Normal bounds for subdivision-surface interference detection
Proceedings of the conference on Visualization '01
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Iterative Methods for Sparse Linear Systems
Iterative Methods for Sparse Linear Systems
Developing Simulation Techniques for an Interactive Clothing System
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
Accurate Collision Response on Polygonal Meshes
CA '00 Proceedings of the Computer Animation
Algorithmic issues in modeling motion
ACM Computing Surveys (CSUR)
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Estimating cloth simulation parameters from video
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Implementing a paper flier metaphor using cloth simulation
ACM SIGGRAPH 2003 Sketches & Applications
A Fast Impulsive Contact Suite for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
Automatic pre-positioning of virtual clothing
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A virtual node algorithm for changing mesh topology during simulation
ACM SIGGRAPH 2004 Papers
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Image-space based collision detection in cloth simulation on walking humans
CompSysTech '04 Proceedings of the 5th international conference on Computer systems and technologies
Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
ACM SIGGRAPH 2005 Papers
Interactive collision detection between deformable models using chromatic decomposition
ACM SIGGRAPH 2005 Papers
Particle-based simulation of granular materials
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
An art-directed wrinkle system for CG character clothing
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simulating complex hair with robust collision handling
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust quasistatic finite elements and flesh simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-layered deformable surfaces for virtual clothing
Proceedings of the ACM symposium on Virtual reality software and technology
Melting and Burning Solids into Liquids and Gases
IEEE Transactions on Visualization and Computer Graphics
A randomized marking scheme for continuous collision detection in simulation of deformable surfaces
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Tetrahedral and hexahedral invertible finite elements
Graphical Models - Special issue on SCA 2004
Fast proximity computation among deformable models using discrete Voronoi diagrams
ACM SIGGRAPH 2006 Papers
Resolving surface collisions through intersection contour minimization
ACM SIGGRAPH 2006 Papers
Conditions for use of a non-selfintersection conjecture
Computer Aided Geometric Design
ACM SIGGRAPH 2006 Sketches
Discrete quadratic curvature energies
ACM SIGGRAPH 2006 Courses
Simulation of clothing with folds and wrinkles
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A virtual node algorithm for changing mesh topology during simulation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A discrete model of thin shells
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Physics-based modelling and simulation of functional cloth for virtual prototyping applications
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Keyframe control of complex particle systems using the adjoint method
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast arbitrary splitting of deforming objects
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast simulation of deformable models in contact using dynamic deformation textures
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Simple linear bending stiffness in particle systems
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
A consistent bending model for cloth simulation with corotational subdivision finite elements
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast continuous collision detection among deformable models using graphics processors
Computers and Graphics
Efficient updates of bounding sphere hierarchies for geometrically deformable models
Journal of Visual Communication and Image Representation
Journal of Visual Communication and Image Representation
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
Physically based simulation of cloth on distributed memory architectures
Parallel Computing
Proceedings of the 34th annual international symposium on Computer architecture
Interactive Collision Detection for Deformable Models Using Streaming AABBs
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Adaptive deformations with fast tight bounds
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
A quadratic bending model for inextensible surfaces
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints
ACM Transactions on Graphics (TOG)
Discrete quadratic curvature energies
Computer Aided Geometric Design
Impulse-Based Control of Joints and Muscles
IEEE Transactions on Visualization and Computer Graphics
An art-directed wrinkle system for CG character clothing and skin
Graphical Models
Robust treatment of simultaneous collisions
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
Animating developable surfaces using nonconforming elements
ACM SIGGRAPH 2008 papers
International Journal of Robotics Research
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Interaction of two-phase flow with animated models
Graphical Models
Towards Efficiency in Cloth Simulation
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Virtual reality based simulation of hysteroscopic interventions
Presence: Teleoperators and Virtual Environments
Detail preserving continuum simulation of straight hair
ACM SIGGRAPH 2009 papers
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Comprehensive biomechanical modeling and simulation of the upper body
ACM Transactions on Graphics (TOG)
From Interactive Positioning to Automatic Try-On of Garments
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Bounded normal trees for reduced deformations of triangulated surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Anisotropic friction for deformable surfaces and solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time deformation and fracture in a game environment
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Skipping steps in deformable simulation with online model reduction
ACM SIGGRAPH Asia 2009 papers
Two-way coupling of rigid and deformable bodies
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Globally coupled collision handling using volume preserving impulses
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Image-based collision detection and response between arbitrary volume objects
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Conditions for use of a non-selfintersection conjecture
Computer Aided Geometric Design
A physically based method for triangulated surface flattening
Computer-Aided Design
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Research problems in clothing simulation
Computer-Aided Design
Design automation for customized apparel products
Computer-Aided Design
Splitting meshless deforming objects with explicit surface tracking
Graphical Models
A dynamic bounding volume hierarchy for generalized collision detection
Computers and Graphics
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Fast continuous collision detection using deforming non-penetration filters
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Interactive virtual try-on clothing design systems
Computer-Aided Design
Fast virtual cloth energy minimization
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Subspace self-collision culling
ACM SIGGRAPH 2010 papers
Volume contact constraints at arbitrary resolution
ACM SIGGRAPH 2010 papers
Efficient yarn-based cloth with adaptive contact linearization
ACM SIGGRAPH 2010 papers
Example-based wrinkle synthesis for clothing animation
ACM SIGGRAPH 2010 papers
A survey on CAD methods in 3D garment design
Computers in Industry
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
ACM SIGGRAPH Asia 2010 papers
A multi-threaded approach for deformable/rigid contacts with haptic feedback
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Robust continuous collision detection for deformable objects
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Reduced deforming filter culling for fast continuous collision detection
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Industrial-strength painting with a virtual bristle brush
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies
ACM Transactions on Graphics (TOG)
An efficient self-collision handling between cloth surfaces based on spherical cluster technique
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Constraint-based simulation of adhesive contact
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Point Cloud Glue: constraining simulations using the procrustes transform
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast continuous collision detection using parallel filter in subspace
I3D '11 Symposium on Interactive 3D Graphics and Games
Data-driven elastic models for cloth: modeling and measurement
ACM SIGGRAPH 2011 papers
Physics-inspired upsampling for cloth simulation in games
ACM SIGGRAPH 2011 papers
Constraint-based simulation of interactions between fluids and unconstrained rigid bodies
Proceedings of the 25th Spring Conference on Computer Graphics
Optimization for sag-free simulations
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
VolCCD: Fast continuous collision culling between deforming volume meshes
ACM Transactions on Graphics (TOG)
Fast simulation of skeleton-driven deformable body characters
ACM Transactions on Graphics (TOG)
Interference-aware geometric modeling
Proceedings of the 2011 SIGGRAPH Asia Conference
Liquid simulation with mesh-based surface tracking
ACM SIGGRAPH 2011 Courses
Determination of fabric viscosity parameters using iterative minimization
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
A geometric approach to robotic laundry folding
International Journal of Robotics Research
Asynchronous contact mechanics
Communications of the ACM
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part I
On the impulse method for cloth animation
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Stitch meshes for modeling knitted clothing with yarn-level detail
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Efficient geometrically exact continuous collision detection
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Energy-based self-collision culling for arbitrary mesh deformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Motion-driven concatenative synthesis of cloth sounds
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Mass splitting for jitter-free parallel rigid body simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Reflections on simultaneous impact
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Physically based object withering simulation
Computer Animation and Virtual Worlds
Manipulation of Flexible Objects by Geodesic Control
Computer Graphics Forum
Data-Driven Estimation of Cloth Simulation Models
Computer Graphics Forum
Speculative parallel asynchronous contact mechanics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Adaptive anisotropic remeshing for cloth simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Interactive cloth editing and simulation in virtual reality applications for theater professionals
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Fast continuous collision detection among deformable models using graphics processors
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Parallel simulation of cloth on distributed memory architectures
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Exploiting parallelism in physically-based simulations on multi-core processor architectures
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
A tool for analytical simulation of B-splines surface deformation
Computer-Aided Design
A fluid/cloth coupling method for high velocity collision simulation
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Long range attachments: a method to simulate inextensible clothing in computer games
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
The intersection contour minimization method for untangling oriented deformable surfaces
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Long range attachments - a method to simulate inextensible clothing in computer games
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
The intersection contour minimization method for untangling oriented deformable surfaces
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
PDQ: Parallel Distance Queries for deformable meshes
Graphical Models
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Adaptive fracture simulation of multi-layered thin plates
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Modeling friction and air effects between cloth and deformable bodies
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Radial view based culling for continuous self-collision detection of skeletal models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Folding and crumpling adaptive sheets
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Embedded thin shells for wrinkle simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Near-exhaustive precomputation of secondary cloth effects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A level set method for ductile fracture
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling and estimation of internal friction in cloth
ACM Transactions on Graphics (TOG)
Technical Section: Adaptive cloth simulation using corotational finite elements
Computers and Graphics
Dynamic radial view based culling for continuous self-collision detection
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Technical Section: Fast and stable cloth simulation based on multi-resolution shape matching
Computers and Graphics
Special Section on CAD/Graphics 2013: Canopy-frame interactions for umbrella simulation
Computers and Graphics
Optimizing neighborhood projection with relaxation factor for inextensible cloth simulation
The Visual Computer: International Journal of Computer Graphics
Consistent volumetric discretizations inside self-intersecting surfaces
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics of the cloth, and allows true modeling of cloth thickness. We also show how our simulation data can be post-processed with a collision-aware subdivision scheme to produce smooth and interference free data for rendering.