OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Real-time knot-tying simulation
The Visual Computer: International Journal of Computer Graphics
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Dynamic Thread for Real-Time Knot-Tying
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Interactive collision detection between deformable models using chromatic decomposition
ACM SIGGRAPH 2005 Papers
Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions on Visualization and Computer Graphics
CoRdE: Cosserat rod elements for the dynamic simulation of one-dimensional elastic objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
A Fast Self-Collision Detection Method for Cloth Animation Based on Constrained Particle-Based Model
DMAMH '07 Proceedings of the Second Workshop on Digital Media and its Application in Museum & Heritage
Robust treatment of simultaneous collisions
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Stability of asynchronous variational integrators
Journal of Computational Physics
IEEE Transactions on Visualization and Computer Graphics
Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction
IEEE Transactions on Visualization and Computer Graphics
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Multi-core collision detection between deformable models
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
Star-contours for efficient hierarchical self-collision detection
ACM SIGGRAPH 2010 papers
Subspace self-collision culling
ACM SIGGRAPH 2010 papers
Multi-resolution isotropic strain limiting
ACM SIGGRAPH Asia 2010 papers
Asynchronous integration with phantom meshes
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
VolCCD: Fast continuous collision culling between deforming volume meshes
ACM Transactions on Graphics (TOG)
Design preserving garment transfer
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Efficient geometrically exact continuous collision detection
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Energy-based self-collision culling for arbitrary mesh deformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Speculative parallel asynchronous contact mechanics
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Long range attachments: a method to simulate inextensible clothing in computer games
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Modeling friction and air effects between cloth and deformable bodies
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Parsing sewing patterns into 3D garments
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Near-exhaustive precomputation of secondary cloth effects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We resolve the canopy-frame interactions for umbrella simulation in this paper. An umbrella is a heterogeneous articulated system that consists of a frame composed of elastic ribs and other rigid components, and a fabric-made canopy bound to the frame. The canopy interacts with the frame through the binding constraint and collisions. Since the flexible canopy and elastic ribs have different stiffness, we employ a bi-time-step scheme to obtain tractable performance. It evolves the frame with a smaller time step but the canopy with a larger time step. We resolve the canopy-frame interactions by changing the canopy positions and velocities at an interval of the larger time step, which is limited to be an integer multiple of the smaller time step. These displacements and velocity changes are transferred into opposite impulses and forces, and applied to the frame in the following smaller time steps. With these transformations, the solution of the canopy-frame interactions is independent of the difference of the two time steps. Moreover, we adopt a projection-based algorithm to accurately detect the canopy-frame collisions. We demonstrate the effectiveness of our method with several umbrella animations.