Special Section on CAD/Graphics 2013: Canopy-frame interactions for umbrella simulation
Computers and Graphics
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To simulate cloth fast, we present a fast processing constraint method on the constrained particle-based model. The strict constraint, limiting the tensile length of the stretch and shear connections, makes the cloth animation have more characteristic of cloth than that of rubbery. The most important, a fast pruning method based on the strict constraint is presented to prune most of the unwanted particles in self-collision detection, which improves the efficiency of cloth animation much. Keywords: realistic cloth animation; constrained particle-based model; strict constraint; fast pruning method