Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction

  • Authors:
  • Andrew Selle;Jonathan Su;Geoffrey Irving;Ronald Fedkiw

  • Affiliations:
  • Stanford University, Stanford;Stanford University, Stanford;Stanford University, Stanford;Stanford University, Stanford

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 2009

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Abstract

In this paper we simulate high resolution cloth consisting of up to 2 million triangles which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self collision, we propose a more accurate model for cloth-object friction. We also propose a robust history-based repulsion/collision framework where repulsions are treated accurately and efficiently on a per time step basis. Distributed memory parallelism is used for both time evolution and collisions and we specifically address Gauss-Seidel ordering of repulsion/collision response. This algorithm is demonstrated by several high resolution and high-fidelity simulations.