SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Cloth modeling and animation
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Theory and Applications of Fractional Differential Equations, Volume 204 (North-Holland Mathematics Studies)
Two-way coupling of fluids to rigid and deformable solids and shells
ACM SIGGRAPH 2008 papers
Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction
IEEE Transactions on Visualization and Computer Graphics
Underwater rigid body dynamics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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We introduce the use of fractional differentiation for simulating cloth deformations underwater. The proposed approach is able to achieve realistic underwater deformations without simulating the Eulerian body of water in which the cloth is immersed. Instead, we propose a particle-based cloth model where half-derivative viscoelastic elements are included for describing both the internal and external dynamics of the cloth. These elements model the cloth responses to fluid stresses and are also able to emulate the memory-laden behavior of particles in a viscous fluid. As a result, we obtain fractional clothes, which are able to correctly depict the dynamics of the immersed cloth interacting with the fluid even though the fluid is not simulated. The proposed approach produces realistic underwater cloth deformations and has obvious advantages in simplicity and speed of computation in comparison to volumetric fluid simulation approaches.