Parallelized incomplete poisson preconditioner in cloth simulation

  • Authors:
  • Costas Sideris;Mubbasir Kapadia;Petros Faloutsos

  • Affiliations:
  • University of California Los Angeles;University of California Los Angeles;University of California Los Angeles

  • Venue:
  • MIG'11 Proceedings of the 4th international conference on Motion in Games
  • Year:
  • 2011

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Abstract

Efficient cloth simulation is an important problem for interactive applications that involve virtual humans, such as computer games. A common aspect of many methods that have been developed to simulate cloth is a linear system of equations, which is commonly solved using conjugate gradient or multi-grid approaches. In this paper, we introduce to the computer gaming community a recently proposed preconditioner, the incomplete Poisson preconditioner (IPP ), for conjugate gradient solvers. We show that IPP performs as well as the current state-of-the-art preconditioners, while being much more amenable to standard thread-level parallelism. We demonstrate our results on an 8-core Mac Pro and a 32-core Emerald Rigde system.