SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three dimensional apparel CAD system
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Journal of Visual Communication and Image Representation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction
IEEE Transactions on Visualization and Computer Graphics
Research problems in clothing simulation
Computer-Aided Design
A Parallel Preconditioned Conjugate Gradient Solver for the Poisson Problem on a Multi-GPU Platform
PDP '10 Proceedings of the 2010 18th Euromicro Conference on Parallel, Distributed and Network-based Processing
Hi-index | 0.00 |
Efficient cloth simulation is an important problem for interactive applications that involve virtual humans, such as computer games. A common aspect of many methods that have been developed to simulate cloth is a linear system of equations, which is commonly solved using conjugate gradient or multi-grid approaches. In this paper, we introduce to the computer gaming community a recently proposed preconditioner, the incomplete Poisson preconditioner (IPP ), for conjugate gradient solvers. We show that IPP performs as well as the current state-of-the-art preconditioners, while being much more amenable to standard thread-level parallelism. We demonstrate our results on an 8-core Mac Pro and a 32-core Emerald Rigde system.