Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2003 Papers
A Versatile and Robust Model for Geometrically Complex Deformable Solids
CGI '04 Proceedings of the Computer Graphics International
Invertible finite elements for robust simulation of large deformation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A robust method for real-time thread simulation
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
A robust and efficient Lagrangian constraint toolkit for the simulation of 1D structures
Computer-Aided Design
Unified simulation of elastic rods, shells, and solids
ACM SIGGRAPH 2010 papers
A deformation transformer for real-time cloth animation
ACM SIGGRAPH 2010 papers
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
A nonsmooth Newton solver for capturing exact Coulomb friction in fiber assemblies
ACM Transactions on Graphics (TOG)
Physics-inspired upsampling for cloth simulation in games
ACM SIGGRAPH 2011 papers
Robust real-time deformation of incompressible surface meshes
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A new buckling model for cloth simulation
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Computer-Aided Design
Twisting, tearing and flicking effects in string animations
MIG'11 Proceedings of the 4th international conference on Motion in Games
Parallelized incomplete poisson preconditioner in cloth simulation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Animating strings with twisting, tearing and flicking effects
Computer Animation and Virtual Worlds
Physical material editing with structure embedding for animated solid
Proceedings of Graphics Interface 2012
Illustrative Membrane Clipping
Computer Graphics Forum
Automated constraint placement to maintain pile shape
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Wetting Effects in Hair Simulation
Computer Graphics Forum
Enriching coarse interactive elastic objects with high-resolution data-driven deformations
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Long range attachments: a method to simulate inextensible clothing in computer games
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Enriching coarse interactive elastic objects with high-resolution data-driven deformations
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Long range attachments - a method to simulate inextensible clothing in computer games
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Rod constraints for simplified ragdolls
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
View-dependent control of elastic rod simulation for 3D character animation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast simulation of mass-spring systems
ACM Transactions on Graphics (TOG)
Training on laparoscopic suturing by means of a serious game
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
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The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are computed based on Newton's second law of motion. A time integration method is then used to update the velocities and finally the positions of the object. A few simulation methods (most rigid body simulators) use impulse based dynamics and directly manipulate velocities. In this paper we present an approach which omits the velocity layer as well and immediately works on the positions. The main advantage of a position based approach is its controllability. Overshooting problems of explicit integration schemes in force based systems can be avoided. In addition, collision constraints can be handled easily and penetrations can be resolved completely by projecting points to valid locations. We have used the approach to build a real time cloth simulator which is part of a physics software library for games. This application demonstrates the strengths and benefits of the method.