Solving ordinary differential equations I (2nd revised. ed.): nonstiff problems
Solving ordinary differential equations I (2nd revised. ed.): nonstiff problems
Cloth modeling and animation
Volume clipping via per-fragment operations in texture-based volume visualization
Proceedings of the conference on Visualization '02
Importance-Driven Volume Rendering
VIS '04 Proceedings of the conference on Visualization '04
Exploded Views for Volume Data
IEEE Transactions on Visualization and Computer Graphics
Journal of Visual Communication and Image Representation
Volume Splitting and Its Applications
IEEE Transactions on Visualization and Computer Graphics
High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical Interventions
IEEE Transactions on Visualization and Computer Graphics
Interactive clipping techniques for texture-based volume visualization and volume shading
IEEE Transactions on Visualization and Computer Graphics
Feature emphasis and contextual cutaways for multimodal medical visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Enhancing slice-based visualizations of medical volume data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Adaptive Cross-sections of Anatomical Models
Computer Graphics Forum
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Clipping is a fast, common technique for resolving occlusions. It only requires simple interaction, is easily understandable, and thus has been very popular for volume exploration. However, a drawback of clipping is that the technique indiscriminately cuts through features. Illustrators, for example, consider the structures in the vicinity of the cut when visualizing complex spatial data and make sure that smaller structures near the clipping plane are kept in the image and not cut into fragments. In this paper we present a new technique, which combines the simple clipping interaction with automated selective feature preservation using an elastic membrane. In order to prevent cutting objects near the clipping plane, the deformable membrane uses underlying data properties to adjust itself to salient structures. To achieve this behaviour, we translate data attributes into a potential field which acts on the membrane, thus moving the problem of deformation into the soft-body dynamics domain. This allows us to exploit existing GPU-based physics libraries which achieve interactive frame rates. For manual adjustment, the user can insert additional potential fields, as well as pinning the membrane to interesting areas. We demonstrate that our method can act as a flexible and non-invasive replacement of traditional clipping planes. © 2012 Wiley Periodicals, Inc.