I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Extending Distortion Viewing from 2D to 3D
IEEE Computer Graphics and Applications
Non-invasive interactive visualization of dynamic architectural environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Graphical Models - Volume modeling
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Distortion viewing techniques for 3-dimensional data
INFOVIS '96 Proceedings of the 1996 IEEE Symposium on Information Visualization (INFOVIS '96)
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
The VesselGlyph: Focus & Context Visualization in CT-Angiography
VIS '04 Proceedings of the conference on Visualization '04
Spatial and Temporal Splitting of Scalar Fields in Volume Graphics
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Interactive Volume Manipulation with Selective Rendering for Improved Visualization
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Importance-Driven Feature Enhancement in Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Illustrative context-preserving volume rendering
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Perspective isosurface and direct volume rendering for virtual endoscopy applications
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Interactive cutaway illustrations of complex 3D models
ACM SIGGRAPH 2007 papers
Illustrative Deformation for Data Exploration
IEEE Transactions on Visualization and Computer Graphics
Automated generation of interactive 3D exploded view diagrams
ACM SIGGRAPH 2008 papers
Illustrative visualization: new technology or useless tautology?
ACM SIGGRAPH Computer Graphics
Adaptive cutaways for comprehensible rendering of polygonal scenes
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Computer Graphics - Building Bridges - Science, the Arts & Technology
The virtual magic lantern: an interaction metaphor for enhanced medical data inspection
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
An Adaptive Cutaway with Volume Context Preservation
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Illustrating how mechanical assemblies work
ACM SIGGRAPH 2010 papers
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Technical Section: Constrained illustrative volume deformation
Computers and Graphics
Technical Section: Exploration of porous structures with illustrative visualizations
Computers and Graphics
Extended papers from NPAR 2010: Multi-perspective compact explosion diagrams
Computers and Graphics
View-dependent peel-away visualization for volumetric data
Proceedings of the 25th Spring Conference on Computer Graphics
Illustrative Couinaud segmentation for ultrasound liver examinations
SG'11 Proceedings of the 11th international conference on Smart graphics
Illustrative Membrane Clipping
Computer Graphics Forum
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Focus+Context rendering of structured biomedical data
EG VCBM'08 Proceedings of the First Eurographics conference on Visual Computing for Biomedicine
Illustrated ultrasound for multimodal data interpretation of liver examinations
EG VCBM'08 Proceedings of the First Eurographics conference on Visual Computing for Biomedicine
Feature emphasis and contextual cutaways for multimodal medical visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Adaptive Cross-sections of Anatomical Models
Computer Graphics Forum
Illustrative white matter fiber bundles
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Prostate cancer visualization from MR imagery and MR spectroscopy
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Luggage visualization and virtual unpacking
Proceedings of the Workshop at SIGGRAPH Asia
Volume cracker: a bimanual 3D interaction technique for analysis of raw volumetric data
Proceedings of the 1st symposium on Spatial user interaction
Direct volume manipulation for visualizing intraoperative liver resection process
Computer Methods and Programs in Biomedicine
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Exploded views are an illustration technique where an object is partitioned into several segments. These segments are displaced to reveal otherwise hidden detail. In this paper we apply the concept of exploded views to volumetric data in order to solve the general problem of occlusion. In many cases an object of interest is occluded by other structures. While transparency or cutaways can be used to reveal a focus object, these techniques remove parts of the context information. Exploded views, on the other hand, do not suffer from this drawback. Our approach employs a force-based model: the volume is divided into a part configuration controlled by a number of forces and constraints. The focus object exerts an explosion force causing the parts to arrange according to the given constraints. We show that this novel and flexible approach allows for a wide variety of explosion-based visualizations including view-dependent explosions. Furthermore, we present a high-quality GPU-based volume ray casting algorithm for exploded views which allows rendering and interaction at several frames per second.