Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Depth-Peeling for Texture-Based Volume Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Isoperimetric Graph Partitioning for Image Segmentation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Exploded Views for Volume Data
IEEE Transactions on Visualization and Computer Graphics
Automated generation of interactive 3D exploded view diagrams
ACM SIGGRAPH 2008 papers
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
ACM SIGGRAPH Asia 2009 papers
IEEE Transactions on Visualization and Computer Graphics
Perception-Based Transparency Optimization for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
The piecewise smooth Mumford-Shah functional on an arbitrary graph
IEEE Transactions on Image Processing
Multi-layer volume ray casting on GPU
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Automatic segmentation of unknown objects, with application to baggage security
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part II
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We present a system for luggage visualization where any object is clearly distinguishable from its neighbors. It supports virtual unpacking by visually moving any object away from its original pose. To achieve these, we first apply a volume segmentation guided by a confidence measure that recursively splits connected regions until semantically meaningful objects are obtained, and a label volume whose voxels specifying the object IDs is generated. The original luggage dataset and the label volume are visualized by volume rendering. Through an automatic coloring algorithm, any pair of objects whose projections are adjacent in an image are assigned distinct hues that are modulated onto a transfer function to both reduce rendering cost as well as to improve the smoothness across object boundaries. We have designed a layered framework to efficiently render a scene mixed with packed luggage, animated unpacking objects, and already unpacked objects put aside for further inspection. The system uses GPU to quickly select unpackable objects that are not blocked by others to make the unpacking plausible.