Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Scheduled Fourier volume morphing
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Feature-based volume metamorphosis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
3D chainmail: a fast algorithm for deforming volumetric objects
Proceedings of the 1997 symposium on Interactive 3D graphics
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Fast volumetric deformation on general purpose hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Interactive Space Deformation with Hardware-Assisted Rendering
IEEE Computer Graphics and Applications
Graphical Models - Volume modeling
Illustrative Interactive Stipple Rendering
IEEE Transactions on Visualization and Computer Graphics
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
VIS '94 Proceedings of the conference on Visualization '94
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Importance-Driven Feature Enhancement in Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
ClearView: An Interactive Context Preserving Hotspot Visualization Technique
IEEE Transactions on Visualization and Computer Graphics
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
Exploded Views for Volume Data
IEEE Transactions on Visualization and Computer Graphics
Volume Splitting and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Programmable shaders for deformation rendering
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Illustrative Deformation for Data Exploration
IEEE Transactions on Visualization and Computer Graphics
Illustrative visualization: new technology or useless tautology?
ACM SIGGRAPH Computer Graphics
Adaptive Cross-sections of Anatomical Models
Computer Graphics Forum
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Interactive volume deformation has received a lot of attention recently thanks to the advances of graphics processing units. The ability to transform volumetric objects constitutes an essential tool for generating illustrative visualizations. Previous approaches to this problem have adapted techniques used for surface meshes and applied it to an embedding mesh. This method, however, often results in low quality due to the resolution of the mesh. Other alternatives consider the volume as a homogeneous collection of points, and therefore, cannot simulate physical laws that govern the deformation of different materials. In this paper, we aim at obtaining high-quality illustrations of deformable volumes that mimic physically inspired constraints. For example, although skin and muscle can be illustrated as deforming elastically, bone tissue should move rigidly. Here, we show that we can obtain constrained illustrative deformations with algebraic operations on displacement maps. Through a number of examples, we show that this is a faster alternative to costly physical simulations, with wide applications in computer-aided medical illustration, interactive volume manipulation and data exploration.