Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Guaranteed ray intersections with implicit surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Generalized implicit functions for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image Warping with Scattered Data Interpolation
IEEE Computer Graphics and Applications
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A multigrid solver for boundary value problems using programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Hardware accelerated per-pixel displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
GPU Accelerated Surgical Simulators for Complex Morphology
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Signed Distance Transform Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Interactive 3D distance field computation using linear factorization
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Feature Aligned Volume Manipulation for Illustration and Visualization
IEEE Transactions on Visualization and Computer Graphics
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Visualizing collision effects between penetrating and non-penetrating objects
ACM SIGGRAPH 2007 sketches
Illustrative Deformation for Data Exploration
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Constrained illustrative volume deformation
Computers and Graphics
JellyLens: content-aware adaptive lenses
Proceedings of the 25th annual ACM symposium on User interface software and technology
Hi-index | 0.01 |
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow general deformations including cuts. Previous approaches to deformation place the role of the GPU as a general purpose processor for computing vertex displacement. With the advent of vertex texture fetch in current GPUs, a number of approaches have been proposed to integrate deformation into the rendering pipeline. However, the rendering of cuts cannot be easily programmed into a vertex shader, due to the inability to change the topology of the mesh. Furthermore, rendering smooth deformed surfaces requires a fine tessellation of the mesh, in order to prevent self-intersection and meshing artifacts for large deformations. In our approach, we overcome these problems by considering deformation as a part of the pixel shader, where transformation is performed on a per-pixel basis. We demonstrate how this approach can be efficiently implemented using contemporary graphics hardware to obtain high-quality rendering of deformation at interactive rates.