A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Guaranteed ray intersections with implicit surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Interpolation of scattered data on closed surfaces
Computer Aided Geometric Design
Computational complexity versus virtual worlds
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Closed-Form Solutions for Physically Based Shape Modeling and Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic animation of rigid bodies
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic deformation of solid primitives with constraints
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Interval methods for multi-point collisions between time-dependent curved surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution stochastic hybrid shape models with fractal priors
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Displacement mapping using flow fields
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Algebraic sums for deformation of constructive solids
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
An interactive tool for placing curved surfaces without interpenetration
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The ellipsoidal skeleton in medical applications
Proceedings of the sixth ACM symposium on Solid modeling and applications
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Extending Neural Networks for B-Spline Surface Reconstruction
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Interactive shape design using volumetric implicit PDEs
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
AniGraph-a data structure for computer animation
CA '95 Proceedings of the Computer Animation
Integration of the Rutgers Master II in a virtual reality simulation
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Human figure synthesis and animation for virtual space teleconferencing
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
The sensitivity of presence to collision response
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Estimating cloth simulation parameters from video
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Functional networks for B-spline surface reconstruction
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Simulation of clothing with folds and wrinkles
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Six degree-of-freedom haptic rendering using voxel sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A shape design system using volumetric implicit PDEs
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Object recognition using wavelets, L-G graphs and synthesis of regions
Pattern Recognition
Programmable shaders for deformation rendering
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Accurate and efficient cpu/gpu-based 3-dof haptic rendering of complex static virtual environments
Presence: Teleoperators and Virtual Environments
Functional networks for B-spline surface reconstruction
Future Generation Computer Systems
Information Sciences: an International Journal
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We describe a method of generalizing implicit functions by use of modal deformations and displacement maps. Modal deformations, also known as free vibration modes, are used to describe the overall shape of a solid, while displacement maps provide local and fine surface detail by offsetting the surface of the solid along its surface normals. The advantage of this approach to geometric description is that collision detection and dynamic simulation become simple and inexpensive even for complex shapes. In addition, we outline an efficient method for fitting such models to three dimensional point data.