Computational geometry: an introduction
Computational geometry: an introduction
Collision Detection for Moving Polyhedra
IEEE Transactions on Pattern Analysis and Machine Intelligence
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Automatic Creation of Object Hierarchies for Ray Tracing
IEEE Computer Graphics and Applications
Set operations on polyhedra using binary space partitioning trees
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphics gems
Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generalized implicit functions for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Dynamic simulation of nonpenetrating rigid bodies
Dynamic simulation of nonpenetrating rigid bodies
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Interval methods for multi-point collisions between time-dependent curved surfaces
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Solving the Collision Detection Problem
IEEE Computer Graphics and Applications
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visually induced motion sickness in virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Incremental algorithms for collision detection between solid models
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Collision detection for interactive graphics applications
Collision detection for interactive graphics applications
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
Localized set operations for solid modeling
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Production and playback of human figure motion for 3D virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Interactive Collision Detection for Molecular Graphics
Interactive Collision Detection for Molecular Graphics
An efficient collision detection algorithm using range data for walk-through systems
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Fast collision detection among multiple moving spheres
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Computing bounding volume hierarchies using model simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Rendering on a budget: a framework for time-critical rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accurate and efficient unions of balls
Proceedings of the sixteenth annual symposium on Computational geometry
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the sixth ACM symposium on Solid modeling and applications
Artistic Vision: painterly rendering using computer vision techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Efficient maintenance and self-collision testing for Kinematic Chains
Proceedings of the eighteenth annual symposium on Computational geometry
Sphere-tree construction using dynamic medial axis approximation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Approximate medial axis as a voronoi subcomplex
Proceedings of the seventh ACM symposium on Solid modeling and applications
LARGE a collision detection framework for deformable objects
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Hardware-assisted self-collision for deformable surfaces
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Efficient adaptive simplification of massive meshes
Proceedings of the conference on Visualization '01
Integrating occlusion culling with view-dependent rendering
Proceedings of the conference on Visualization '01
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Fast Collision Detection Among Multiple Moving Spheres
IEEE Transactions on Visualization and Computer Graphics
The Prioritized-Layered Projection Algorithm for Visible Set Estimation
IEEE Transactions on Visualization and Computer Graphics
Collision Detection Optimization in a Multi-particle System
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
On Dynamic Generalized Voronoi Diagrams in the Euclidean Metric
ICCS '01 Proceedings of the International Conference on Computational Sciences-Part I
Optimization Techniques in an Event-Driven Simulation of a Shaker Ball Mill
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
ERIT: a collection of efficient and reliable intersection tests
Journal of Graphics Tools
Dynamic maintenance and visualization of molecular surfaces
Discrete Applied Mathematics - Special issue: Computational molecular biology series issue IV
Image-Based Techniques in a Hybrid Collision Detector
IEEE Transactions on Visualization and Computer Graphics
Local polyhedra and geometric graphs
Proceedings of the nineteenth annual symposium on Computational geometry
Collision prediction for polyhedra under screw motions
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Updating the topology of the dynamic Voronoi diagram for spheres in Euclidean d-dimensional space
Computer Aided Geometric Design
Games of War and Peace: Large Scale Simulation over the Internet
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Collision Detection between Robot Arms and People
Journal of Intelligent and Robotic Systems
Index-driven similarity search in metric spaces (Survey Article)
ACM Transactions on Database Systems (TODS)
Adaptive medial-axis approximation for sphere-tree construction
ACM Transactions on Graphics (TOG)
The Journal of Supercomputing
Kinetic collision detection between two simple polygons
Computational Geometry: Theory and Applications
Image-based collision detection
Integrated image and graphics technologies
A survey of surgical simulation: applications, technology, and education
Presence: Teleoperators and Virtual Environments
Approximate minimum enclosing balls in high dimensions using core-sets
Journal of Experimental Algorithmics (JEA)
Time-critical collision detection using an average-case approach
Proceedings of the ACM symposium on Virtual reality software and technology
Image-Based Collision Detection for Deformable Cloth Models
IEEE Transactions on Visualization and Computer Graphics
Object-based and image-based object representations
ACM Computing Surveys (CSUR)
Journal of Computational Physics
Local polyhedra and geometric graphs
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Shape Simplification Based on the Medial Axis Transform
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
GI-COLLIDE: collision detection with geometry images
Proceedings of the 21st spring conference on Computer graphics
Efficient collision detection for moving ellipsoids using separating planes
Computing - Geometric modelling dagstuhl 2002
Simultaneous shape decomposition and skeletonization
Proceedings of the 2006 ACM symposium on Solid and physical modeling
Algorithms for two-box covering
Proceedings of the twenty-second annual symposium on Computational geometry
SQ-Map: Efficient Layered Collision Detection and Haptic Rendering
IEEE Transactions on Visualization and Computer Graphics
Ellipsoid-tree construction for solid objects
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Minimum distance between two sphere-swept surfaces
Computer-Aided Design
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
Role-based 3D visualisation for asynchronous PLM collaboration
Computers in Industry
Approximating polyhedral objects with deformable smooth surfaces
Computational Geometry: Theory and Applications
Stride scheduling for time-critical collision detection
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
An evaluation of a collision handling system using sphere-trees for plausible rigid body animation
Proceedings of the 2008 ACM symposium on Applied computing
Computer Graphics in Spain: Bounding-planes Octree: A new volume-based LOD scheme
Computers and Graphics
Efficient c-oriented range searching with DOP-trees
Computational Geometry: Theory and Applications
Real-Time Conflict Detection in Cooperative Plant Design System Combining Prior and Context
Computer Supported Cooperative Work in Design IV
Performance Analysis of a Collision Detection Algorithm of Spheres Based on Slab Partitioning
IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences
Fast and reliable mouse picking using graphics hardware
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Bounded normal trees for reduced deformations of triangulated surfaces
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Statistical simulation of rigid bodies
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Enhancing Haptic Rendering through Predictive Collision Detection
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Local polyhedra and geometric graphs
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
A dynamic bounding volume hierarchy for generalized collision detection
Computers and Graphics
Fast generation of multiple collision-free and linear trajectories in dynamic environments
IEEE Transactions on Robotics
A multilevel surface modeling method and its application to range image registration
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Hierarchical Discrete Medial Axis for Sphere-Tree Construction
IWCIA '09 Proceedings of the 13th International Workshop on Combinatorial Image Analysis
Deformable Proximity Queries and Their Application in Mobile Manipulation Planning
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Recovering structure from r-sampled objects
SGP '09 Proceedings of the Symposium on Geometry Processing
A physically-based virtual environment dedicated to surgical simulation
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Proximity queries using separating bounding volumes
International Journal of Computer Applications in Technology
Quantum immune algorithm and its application in collision detection
LSMS/ICSEE'10 Proceedings of the 2010 international conference on Life system modeling and simulation and intelligent computing, and 2010 international conference on Intelligent computing for sustainable energy and environment: Part II
Industrial application of exact Boolean operations for meshes
Proceedings of the 26th Spring Conference on Computer Graphics
Mixed numerical integral algorithm for deformation simulation of soft tissues
AICI'10 Proceedings of the 2010 international conference on Artificial intelligence and computational intelligence: Part II
Collision detection algorithm in virtual environment of robot workcell
AICI'10 Proceedings of the 2010 international conference on Artificial intelligence and computational intelligence: Part I
Tetra-trees properties in graphic interaction
Graphical Models
Comparing sphere-tree generators and hierarchy updates for deformable objects collision detection
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Approximating polygonal objects by deformable smooth surfaces
MFCS'05 Proceedings of the 30th international conference on Mathematical Foundations of Computer Science
A collision detection algorithm based on self-adaptive genetic method in virtual environment
ICSI'10 Proceedings of the First international conference on Advances in Swarm Intelligence - Volume Part I
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part I
FSTTCS'04 Proceedings of the 24th international conference on Foundations of Software Technology and Theoretical Computer Science
The power crust, unions of balls, and the medial axis transform
Computational Geometry: Theory and Applications
A fast algorithm for constructing approximate medial axis of polygons, using Steiner points
Advances in Engineering Software
Interactive and accurate collision detection in virtual orthodontics
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
A model for the expected running time of collision detection using AABBs trees
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Efficient collision detection for brittle fracture
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Efficient collision detection for brittle fracture
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast and robust approximation of smallest enclosing balls in arbitrary dimensions
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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