Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
V-COLLIDE: accelerated collision detection for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Self-customized BSP trees for collision detection
Computational Geometry: Theory and Applications - special issue on virtual reality
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Collision Detection
Haptics in Minimally Invasive Surgical Simulation and Training
IEEE Computer Graphics and Applications
Broad-phase collision detection using semi-adjusting BSP-trees
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Collision detection and proximity queries
ACM SIGGRAPH 2004 Course Notes
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology)
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Hierarchical Spatial Hashing for Real-time Collision Detection
SMI '07 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2007
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This paper presents an efficient collision detection method for interactive haptic simulations of virtual environments that consist of both static and moving objects. The proposed method is based on a novel algorithm for predicting the time of proximity between a pair objects and the appropriate employment of the calculated prediction in a complex virtual scene with multiple objects. The user is able to interact with the virtual objects and receive real-time haptic feedback using the PHANToM Desktop haptic device, while the visual results are shown in the screen display. Experimental results demonstrate the efficiency and the reliability of the presented approach compared to state-of-the-art spatial subdivisions methods, especially for haptic rendering, where collision detection and response is a procedure of critical importance.