Broad-phase collision detection using semi-adjusting BSP-trees
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Adaptive resolution of 1D mechanical B-spline
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Oriented convex polyhedra for collision detection in 3D computer animation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
An exploration from virtual to augmented reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
A physically-based framework for real-time haptic cutting and interaction with 3D continuum models
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Minimum distance between two sphere-swept surfaces
Computer-Aided Design
Creating High-quality Paths for Motion Planning
International Journal of Robotics Research
Reachability-based analysis for Probabilistic Roadmap planners
Robotics and Autonomous Systems
Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
IEEE Transactions on Visualization and Computer Graphics
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
ISPRA'06 Proceedings of the 5th WSEAS International Conference on Signal Processing, Robotics and Automation
Collision detection between complex polyhedra
Computers and Graphics
Development of a Microscope Embedded Training System for Neurosurgery
ISBMS '08 Proceedings of the 4th international symposium on Biomedical Simulation
A First Approach to Contact-Based Biometrics for User Authentication
ICB '09 Proceedings of the Third International Conference on Advances in Biometrics
Enhancing Haptic Rendering through Predictive Collision Detection
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Mixed Reality Neurosurgical Microscope for Training and Intra-operative Purposes
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Real Time Cameras: A Guide for Game Designers and Developers
Real Time Cameras: A Guide for Game Designers and Developers
Enhanced physically-based animation of deformable bodies using shape-matching
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
LQG-MP: Optimized path planning for robots with motion uncertainty and imperfect state information
International Journal of Robotics Research
Tetra-trees properties in graphic interaction
Graphical Models
Scene parsing using a prior world model
International Journal of Robotics Research
A mobile computing approach for navigation purposes
W2GIS'06 Proceedings of the 6th international conference on Web and Wireless Geographical Information Systems
Collision detection trough deconstruction of articulated objects
AMDO'06 Proceedings of the 4th international conference on Articulated Motion and Deformable Objects
Free-form implicit haptic rendering
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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