Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Linear programming and convex hulls made easy
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
The R*-tree: an efficient and robust access method for points and rectangles
SIGMOD '90 Proceedings of the 1990 ACM SIGMOD international conference on Management of data
Coping with friction for non-penetrating rigid body simulation
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Dynamic simulation of nonpenetrating rigid bodies
Dynamic simulation of nonpenetrating rigid bodies
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Haptic rendering: programming touch interaction with virtual objects
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Collision detection for interactive graphics applications
Collision detection for interactive graphics applications
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Direct haptic rendering of sculptured models
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Haptic sculpting of dynamic surfaces
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
H-Walk: hierarchical distance computation for moving convex bodies
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spatialized normal come hierarchies
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scanning physical interaction behavior of 3D objects
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Penetration depth of two convex polytopes in 3D
Nordic Journal of Computing
FREEDOM-7: A High Fidelity Seven Axis Haptic Device with Application to Surgical Training
Proceedings of the 5th International Symposium on Experimental Robotics V
A New Compuatitional Model of Friction Applied to Haptic Rendering
The Sixth International Symposium on Experimental Robotics VI
Determining the Separation of Preprocessed Polyhedra - A Unified Approach
ICALP '90 Proceedings of the 17th International Colloquium on Automata, Languages and Programming
CVRMed-MRCAS '97 Proceedings of the First Joint Conference on Computer Vision, Virtual Reality and Robotics in Medicine and Medial Robotics and Computer-Assisted Surgery
Real-time Collision Detection for Virtual Surgery
CA '99 Proceedings of the Computer Animation
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Six Degree-of-Freedom Haptic Rendering of Complex Polygonal Models
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Painting Textures with a Haptic Interface
VR '99 Proceedings of the IEEE Virtual Reality
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
VR '99 Proceedings of the IEEE Virtual Reality
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
ArtNova: Touch-Enabled 3D Model Design
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Intermediate representation for stiff virtual objects
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Issues in the haptic display of tool use
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Passive Haptics Significantly Enhances Virtual Environments
Passive Haptics Significantly Enhances Virtual Environments
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
The use of a kinesthetic supplement in an interactive graphics system.
The use of a kinesthetic supplement in an interactive graphics system.
Force display in molecular docking
Force display in molecular docking
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
Tool-based haptic interaction with dynamic physical simulations using lorentz magnetic levitation
Tool-based haptic interaction with dynamic physical simulations using lorentz magnetic levitation
Collision queries using oriented bounding boxes
Collision queries using oriented bounding boxes
Passive haptics significantly enhances virtual environments
Passive haptics significantly enhances virtual environments
Six-degree-of-freedom haptic rendering using incremental and localized computations
Presence: Teleoperators and Virtual Environments
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Haptic Display of Interaction between Textured Models
VIS '04 Proceedings of the conference on Visualization '04
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Quasi-Static Approximation for 6 Degrees-of-Freedom Haptic Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Seeing, hearing, and touching: putting it all together
ACM SIGGRAPH 2004 Course Notes
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Accelerated haptic rendering of polygonal models through local descent
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
A multi-threaded approach for deformable/rigid contacts with haptic feedback
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Continuously-adaptive haptic rendering
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Enhancing Haptic Rendering through Predictive Collision Detection
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Perceptualizing a “haptic edge” with varying stiffness based on force constancy
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Auditory feedback in haptic collaborative interfaces
International Journal of Human-Computer Studies
iFeeling: vibrotactile rendering of human emotions on mobile phones
Mobile Multimedia Processing
A Haptic Tool for Group Work on Geometrical Concepts Engaging Blind and Sighted Pupils
ACM Transactions on Accessible Computing (TACCESS)
Hi-index | 0.01 |
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. To date, the advances in computer graphics allow us to see virtual objects and avatars, to hear them, to move them, and to touch them. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments [Insko 2001].