Ray tracing objects defined by sweeping planar cubic splines
ACM Transactions on Graphics (TOG)
Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Combining physical and visual simulation—creation of the planet Jupiter for the film “2010”
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Managing geometric complexity with enhanced procedural models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Parallel computers for graphics applications
ASPLOS II Proceedings of the second international conference on Architectual support for programming languages and operating systems
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Adaptive forward differencing for rendering curves and surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
On the power of the frame buffer
ACM Transactions on Graphics (TOG)
Real-time rendering of trimmed surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering cubic curves and surfaces with integer adaptive forward differencing
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering CSG models with a ZZ-buffer
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An efficient radiosity solution for bump texture generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Efficient techniques for interactive texture placement
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
FBRAM: a new form of memory optimized for 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Exact integer hybrid subdivision and forward differencing of cubics
ACM Transactions on Graphics (TOG)
Interactive display of large-scale NURBS models
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time occlusion culling for models with large occluders
Proceedings of the 1997 symposium on Interactive 3D graphics
Accelerated walkthrough of large spline models
Proceedings of the 1997 symposium on Interactive 3D graphics
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The design and analysis of a cache architecture for texture mapping
Proceedings of the 24th annual international symposium on Computer architecture
VIS '97 Proceedings of the 8th conference on Visualization '97
Evaluation of high performance multicache parallel texture mapping
ICS '98 Proceedings of the 12th international conference on Supercomputing
Multi-level texture caching for 3D graphics hardware
Proceedings of the 25th annual international symposium on Computer architecture
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Extending graphics hardware for occlusion queries in OpenGL
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adaptive hierarchical visibility in a tiled architecture
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Rendering on a budget: a framework for time-critical rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Finite-resolution hidden surface removal
SODA '00 Proceedings of the eleventh annual ACM-SIAM symposium on Discrete algorithms
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Integrating shape and pattern in mammalian models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Constrained texture mapping for polygonal meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Reconstruction of Three-Dimensional Objects through Matching of Their Parts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Advanced computer vision and graphics collaboration techniques for image-based rendering
Imaging and vision systems
Multiresolution rendering by sewing trimmed NURBS surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Visibility-guided simplification
Proceedings of the conference on Visualization '02
Interactive Display of Large NURBS Models
IEEE Transactions on Visualization and Computer Graphics
The Prioritized-Layered Projection Algorithm for Visible Set Estimation
IEEE Transactions on Visualization and Computer Graphics
Conformal Surface Parameterization for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
Visualization Techniques for Molecular Dynamics
IEEE Computer Graphics and Applications
On-the-Fly Texture Computation for Real-Time Surface Shading
IEEE Computer Graphics and Applications
Mesh optimization using global error with application to geometry simplification
Graphical Models - Special issue: Processing on large polygonal meshes
Budget sampling of parametric surface patches
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Constructive hypervolume modeling
Graphical Models - Volume modeling
Use of depth and colour eigenfaces for face recognition
Pattern Recognition Letters
Cutting triangular cycles of lines in space
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
GRIN'01 No description on Graphics interface 2001
Computational analysis of mesh simplification using global error
Computational Geometry: Theory and Applications
Eliminating the Z-Buffer bottleneck
EDTC '95 Proceedings of the 1995 European conference on Design and Test
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Edge Inference with Applications to Antialiasing
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Ray tracing parametric patches
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Scanline rendering of parametric surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A system design revolution (Panel Session)
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Synthetic texturing using digital filters
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling polyhedral solids bounded by multi-curved parametric surfaces
DAC '82 Proceedings of the 19th Design Automation Conference
Delay streams for graphics hardware
ACM SIGGRAPH 2003 Papers
A numerical method for rendering spherical reflections
VIS '90 Proceedings of the 1st conference on Visualization '90
Geometric clipping using boolean textures
VIS '93 Proceedings of the 4th conference on Visualization '93
Binary-Space-Partitioned Images for Resolving Image-Based Visibility
IEEE Transactions on Visualization and Computer Graphics
Fast setup for bilinear and biquadratic interpolation over triangles
Graphics programming methods
Haptic Display of Interaction between Textured Models
VIS '04 Proceedings of the conference on Visualization '04
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
IEEE Computer Graphics and Applications
The Bézier tangential surface system: a robust dual representation of tangent space
Computing - Geometric modelling dagstuhl 2002
The irregular Z-buffer: Hardware acceleration for irregular data structures
ACM Transactions on Graphics (TOG)
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Haptic display of interaction between textured models
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Multi-fragment effects on the GPU using the k-buffer
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Presence: Teleoperators and Virtual Environments
GI '07 Proceedings of Graphics Interface 2007
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
Rethinking graphics and gaming courses because of fast ray tracing
ACM SIGGRAPH 2007 educators program
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Interpolatory √3 subdivision with harmonic interpolation
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Journal on Image and Video Processing
Quasi-isometric parameterization for texture mapping
Pattern Recognition
Quasi-isometric parameterization for texture mapping
Pattern Recognition
Education: Fast ray tracing and the potential effects on graphics and gaming courses
Computers and Graphics
Visibility-based spatial reasoning for object manipulation in cluttered environments
Computer-Aided Design
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Real-time view-dependent rendering of parametric surfaces
Proceedings of the 2009 symposium on Interactive 3D graphics and games
StreamRay: a stream filtering architecture for coherent ray tracing
Proceedings of the 14th international conference on Architectural support for programming languages and operating systems
Efficient depth peeling via bucket sort
Proceedings of the Conference on High Performance Graphics 2009
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering
ACM SIGGRAPH Asia 2009 papers
Warping of a spherical representation of image-based models on GPU
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Activity regions for the specification of discrete event systems
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Multi-layered framebuffer condensation: the l-buffer concept
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
Coherent depth test scheme in FreePipe
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
High-quality spatio-temporal rendering using semi-analytical visibility
ACM SIGGRAPH 2011 papers
Method of surface reconstruction using partial differential equations
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
ACM Transactions on Graphics (TOG)
ESA'05 Proceedings of the 13th annual European conference on Algorithms
Simultaneous precise solutions to the visibility problem of sculptured models
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Depth-presorted triangle lists
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
High-quality curve rendering using line sampled visibility
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A VLSI chip for ray tracing bicubic patches
EGGH'86 Proceedings of the First Eurographics conference on Advances in Computer Graphics Hardware
Accurate scanconversion of triangulated surfaces
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
Efficient management of last-level caches in graphics processors for 3D scene rendering workloads
Proceedings of the 46th Annual IEEE/ACM International Symposium on Microarchitecture
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