IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
The visual display of quantitative information
The visual display of quantitative information
Generalized stochastic subdivision
ACM Transactions on Graphics (TOG)
The Science of Fractal Images
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Volume rendering and data feature enhancement
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
Intensity fluctuations and natural texturing
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The Application Visualization System: A Computational Environment for Scientific Visualization
IEEE Computer Graphics and Applications
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Texture synthesis for digital painting
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Textures and Equation Visualization
IEEE Computer Graphics and Applications
Orderable dimensions of visual texture for data display: orientation, size and contrast
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Interactive manipulation and display of surfaces in four dimensions
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Displacement mapping using flow fields
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Using visual texture for information display
ACM Transactions on Graphics (TOG)
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
LISTEN: sounding uncertainty visualization
Proceedings of the 7th conference on Visualization '96
UFLOW: visualizing uncertainty in fluid flow
Proceedings of the 7th conference on Visualization '96
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast oriented line integral convolution for vector field visualization via the Internet
VIS '97 Proceedings of the 8th conference on Visualization '97
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
VIS '97 Proceedings of the 8th conference on Visualization '97
The motion map: efficient computation of steady flow animations
VIS '97 Proceedings of the 8th conference on Visualization '97
Proceedings of the conference on Visualization '98
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visualizing planar vector fields with normal component using line integral convolution
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visualizing multivalued data from 2D incompressible flows using concepts from painting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
PLIC: bridging the gap between streamlines and LIC
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A level-set method for flow visualization
Proceedings of the conference on Visualization '00
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
Case study: visualizing ocean currents with color and dithering
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
Adding a scalar value to texture-based vector field representations by local contrast analysis
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
AUFLIC: an accelerated algorithm for Unsteady Flow Line Integral Convolution
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of Color Textures for Multimedia Applications
Multimedia Tools and Applications
Transport and anisotropic diffusion in time-dependent flow visualization
Proceedings of the conference on Visualization '01
Tensor field visualisation using adaptive filtering of noise fields combined with glyph rendering
Proceedings of the conference on Visualization '02
IEEE Transactions on Visualization and Computer Graphics
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
IEEE Transactions on Visualization and Computer Graphics
Feature Extraction of Separation and Attachment Lines *
IEEE Transactions on Visualization and Computer Graphics
Strategies for Direct Volume Rendering of Diffusion Tensor Fields
IEEE Transactions on Visualization and Computer Graphics
Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces
IEEE Transactions on Visualization and Computer Graphics
Topology-Preserving Smoothing of Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Visualization for Climate Modeling
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Visualizing the Dynamical Behavior of Wonderland
IEEE Computer Graphics and Applications
An Adaptive Finite Element Method for Large Scale Image Processing
SCALE-SPACE '99 Proceedings of the Second International Conference on Scale-Space Theories in Computer Vision
Visualization of Analytically Defined Dynamical Systems
Dagstuhl '97, Scientific Visualization
Spotting Structure in Complex Time Dependent Flow
Dagstuhl '97, Scientific Visualization
Vis-à-Web: An On-line Distributed Visualization Service
Dagstuhl '97, Scientific Visualization
GraphSplatting: Visualizing Graphs as Continuous Fields
IEEE Transactions on Visualization and Computer Graphics
Assisted visualization of e-commerce auction agents
GRIN'01 No description on Graphics interface 2001
Flow visualization in a hypersonic fin/ramp flow
VIS '95 Proceedings of the 6th conference on Visualization '95
Vector Plots for Irregular Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
Enhanced Spot Noise for Vector Field Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
Multivariate visualization with data fusion
Information Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Virtual smoke: an interactive 3D flow visualization technique
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '92 Proceedings of the 3rd conference on Visualization '92
Towards a texture naming system: identifying relevant dimensions of texture
VIS '93 Proceedings of the 4th conference on Visualization '93
Cloud tracing in convection-diffusion systems
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualizing 3D velocity fields near contour surfaces
VIS '94 Proceedings of the conference on Visualization '94
High-Quality Animation of 2D Steady Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
GI '04 Proceedings of the 2004 Graphics Interface Conference
ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Investigating Swirl and Tumble Flow with a Comparison of Visualization Techniques
VIS '04 Proceedings of the conference on Visualization '04
Display of Vector Fields Using a Reaction-Diffusion Model
VIS '04 Proceedings of the conference on Visualization '04
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
Modified noise for evaluation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Layered motion field visualization: perceptual issues
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Effectively Visualizing Multi-Valued Flow Data using Color and Texture
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualizing Spatial and Temporal Variability in Coastal Observatories
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Design and implementation of geometric and texture-based flow visualization techniques
Proceedings of the 21st spring conference on Computer graphics
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
Compositing color with texture for multi-variate visualization
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
IEEE Transactions on Visualization and Computer Graphics
Stevens dot patterns for 2D flow visualization
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Strategies for the Visualization of Multiple 2D Vector Fields
IEEE Computer Graphics and Applications
Perceptual limits on 2D motion-field visualization
ACM Transactions on Applied Perception (TAP)
Directional enhancement in texture-based vector field visualization
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields
IEEE Transactions on Visualization and Computer Graphics
A perceptually based spectral model for isotropic textures
ACM Transactions on Applied Perception (TAP)
A Visualization of a Vector-field by a Homogenized Nascent-particles Tracking
Journal of Visualization
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
Design of tangent vector fields
ACM SIGGRAPH 2007 papers
Better faster noise with the GPU
ACM SIGGRAPH 2007 posters
The hermite transform: a survey
EURASIP Journal on Applied Signal Processing
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Dense texture-based visualization of unsteady and multi-variate vector fields
Computers and Graphics
Procedural Texture Synthesis for Zoom-Independent Visualization of Multivariate Data
Computer Graphics Forum
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Real-time advection and volumetric illumination for the visualization of 3D unsteady flow
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Texture-based flow visualization on isosurfaces from computational fluid dynamics
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Techniques for visualizing multi-valued flow data
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
Technical Section: Surface-based flow visualization
Computers and Graphics
Visual coherence for large-scale line-plot visualizations
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Design and evaluation of multifield visualisation techniques for 2D vector fields
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Fast flow visualization on CUDA based on texture optimization
AMT'12 Proceedings of the 8th international conference on Active Media Technology
Partition of unity parametrics for texture synthesis
Proceedings of Graphics Interface 2013
Special Section on Graphics Interface: Texture synthesis using label assignment over a graph
Computers and Graphics
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The use of stochastic texture for the visualization of scalar and vector fields over surfaces is discussed. Current techniques for texture synthesis are not suitable, because they do not provide local control, and are not suited for the design of textures. A new technique, spot noise, is presented that does provide these features. Spot noise is synthesized by addition of randomly weighted and positioned spots. Local control of the texture is realized by variation of the spot. The spot is a useful primitive for texture design, because, in general, the relations between features of the spot and features of the texture are straightforward. Various examples and applications are shown. Spot noise lends itself well for the synthesis of texture over curved surfaces, and is therefore an alternative to solid texturing. The relations of spot noise with a variety of other techniques, such as radom faults, filtering, sparse convolution, and particle systems, are discussed. It appears that spot noise provides a new perspective on those techniques.