Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast line integral convolution for arbitrary surfaces in 3D
Visualization and mathematics
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Lagrangian-Eulerian advection for unsteady flow visualization
Proceedings of the conference on Visualization '01
IEEE Transactions on Visualization and Computer Graphics
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
IEEE Transactions on Visualization and Computer Graphics
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines
VIS '95 Proceedings of the 6th conference on Visualization '95
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
Visualizing flow over curvilinear grid surfaces using line integral convolution
VIS '94 Proceedings of the conference on Visualization '94
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Texture-based flow visualization on isosurfaces from computational fluid dynamics
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Design and implementation of geometric and texture-based flow visualization techniques
Proceedings of the 21st spring conference on Computer graphics
Image Space Advection on graphics hardware
Proceedings of the 21st spring conference on Computer graphics
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
IEEE Transactions on Visualization and Computer Graphics
Efficient Computation and Visualization of Coherent Structures in Fluid Flow Applications
IEEE Transactions on Visualization and Computer Graphics
Generalized Streak Lines: Analysis and Visualization of Boundary Induced Vortices
IEEE Transactions on Visualization and Computer Graphics
GPUFLIC: interactive and accurate dense visualization of unsteady flows
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Texture advection on stream surfaces: a novel hybrid visualization applied to CFD simulation results
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
Hi-index | 0.00 |
We present a side-by-side analysis of two recent image space approaches for the visualization of vector fields on surfaces. The two methods, Image Space Advection (ISA) and Image-Based Flow Visualization for Curved Surfaces (IBFVS) generate dense representations of time-dependent vector fields with high spatio-temporal correlation. While the 3D vector fields are associated with arbitrary surfaces represented by triangular meshes, the generation and advection of texture properties is confined to image space. Fast frame rates are achieved by exploiting frame-to-frame coherency and graphics hardware. In our comparison of ISA and IBFVS, we point out the strengths and weaknesses of each approach and give recommendations as to when and where they are best applied.