Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Fast and resolution independent line integral convolution
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Parallel line integral convolution
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Computational fluid dynamics in a traditional animation environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
Lagrangian-Eulerian advection for unsteady flow visualization
Proceedings of the conference on Visualization '01
A New Line Integral Convolution Algorithm for Visualizing Time-Varying Flow Fields
IEEE Transactions on Visualization and Computer Graphics
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Enhanced Spot Noise for Vector Field Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
Case study: visualizing ocean flow vertical motions using Lagrangian-Eulerian time surfaces
Proceedings of the conference on Visualization '02
Discrete multiscale vector field decomposition
ACM SIGGRAPH 2003 Papers
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Image and video based painterly animation
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
GI '04 Proceedings of the 2004 Graphics Interface Conference
ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Visualization of Vector Fields Using Seed LIC and Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Flow Field Clustering via Algebraic Multigrid
VIS '04 Proceedings of the conference on Visualization '04
Investigating Swirl and Tumble Flow with a Comparison of Visualization Techniques
VIS '04 Proceedings of the conference on Visualization '04
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Visualizing Cortical Waves and Timing from Data
VIS '04 Proceedings of the conference on Visualization '04
Real-Time Motion Estimation and Visualization on Graphics Cards
VIS '04 Proceedings of the conference on Visualization '04
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
A Parallel Visualization Pipeline for Terascale Earthquake Simulations
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualizing Spatial and Temporal Variability in Coastal Observatories
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Design and implementation of geometric and texture-based flow visualization techniques
Proceedings of the 21st spring conference on Computer graphics
Image Space Advection on graphics hardware
Proceedings of the 21st spring conference on Computer graphics
Synthesizing 2D directional moving texture
Proceedings of the 21st spring conference on Computer graphics
IEEE Transactions on Visualization and Computer Graphics
Stevens dot patterns for 2D flow visualization
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Perceptual limits on 2D motion-field visualization
ACM Transactions on Applied Perception (TAP)
Directional enhancement in texture-based vector field visualization
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Vector field design on surfaces
ACM Transactions on Graphics (TOG)
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Interactive design and visualization of tensor fields on surfaces
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Interactive Tensor Field Design and Visualization on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
IEEE Transactions on Visualization and Computer Graphics
An Advanced Evenly-Spaced Streamline Placement Algorithm
IEEE Transactions on Visualization and Computer Graphics
Visualizing time-oriented data-A systematic view
Computers and Graphics
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
Image-Based Streamline Generation and Rendering
IEEE Transactions on Visualization and Computer Graphics
Vector Field Editing and Periodic Orbit Extraction Using Morse Decomposition
IEEE Transactions on Visualization and Computer Graphics
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Parallel hierarchical visualization of large time-varying 3D vector fields
Proceedings of the 2007 ACM/IEEE conference on Supercomputing
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
Particle-based fluid flow visualization on meshes
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
3D photodynamic tool using a single 2D image with 3D velocity primitives and physical effects
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
A streakline representation of flow in crowded scenes
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
Human-centered visualization environments
Human-centered visualization environments
Visualization of Advection-Diffusion in Unsteady Fluid Flow
Computer Graphics Forum
Multi-layer illustrative dense flow visualization
Computer Graphics Forum
Real-time advection and volumetric illumination for the visualization of 3D unsteady flow
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Dense geometric flow visualization
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Animation of orthogonal texture-based vector field visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Texture-based flow visualization on isosurfaces from computational fluid dynamics
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
DTI visualization with streamsurfaces and evenly-spaced volume seeding
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
GPUFLIC: interactive and accurate dense visualization of unsteady flows
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Parallel texture-based vector field visualization on curved surfaces using GPU cluster computers
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
Particle level set advection for the interactive visualization of unsteady 3D flow
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Physically-based dye advection for flow visualization
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Interactive exploratory visualization of 2D vector fields
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Fast flow visualization on CUDA based on texture optimization
AMT'12 Proceedings of the 8th international conference on Active Media Technology
Generative fluid profiles for interactive media arts projects
Proceedings of the Symposium on Computational Aesthetics
Environmental Modelling & Software
Visualising experimental flow fields through a stormwater gross pollutant trap
Journal of Visualization
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A new method for the visualization of two-dimensional fluid flow is presented. The method is based on the advection and decay of dye. These processes are simulated by defining each frame of a flow animation as a blend between a warped version of the previous image and a number of background images. For the latter a sequence of filtered white noise images is used: filtered in time and space to remove high frequency components. Because all steps are done using images, the method is named Image Based Flow Visualization (IBFV). With IBFV a wide variety of visualization techniques can be emulated. Flow can be visualized as moving textures with line integral convolution and spot noise. Arrow plots, streamlines, particles, and topological images can be generated by adding extra dye to the image. Unsteady flows, defined on arbitrary meshes, can be handled. IBFV achieves a high performance by using standard features of graphics hardware. Typically fifty frames per second are generated using standard graphics cards on PCs. Finally, IBFV is easy to understand, analyse, and implement.