Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast line integral convolution for arbitrary surfaces in 3D
Visualization and mathematics
Visualizing planar vector fields with normal component using line integral convolution
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A flow-guided streamline seeding strategy
Proceedings of the conference on Visualization '00
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Lagrangian-Eulerian Advection of Noise and Dye Textures for Unsteady Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Visualizing Vector Field Topology in Fluid Flows
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
3D IBFV: Hardware-Accelerated 3D Flow Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Texture-based flow visualization on isosurfaces from computational fluid dynamics
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Design and implementation of geometric and texture-based flow visualization techniques
Proceedings of the 21st spring conference on Computer graphics
Geometric flow visualization techniques for CFD simulation data
Proceedings of the 21st spring conference on Computer graphics
3D contour perception for flow visualization
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Vector Field Editing and Periodic Orbit Extraction Using Morse Decomposition
IEEE Transactions on Visualization and Computer Graphics
Measuring the Similarity of Vector Fields Using Global Distributions
SSPR & SPR '08 Proceedings of the 2008 Joint IAPR International Workshop on Structural, Syntactic, and Statistical Pattern Recognition
Human-centered visualization environments
Human-centered visualization environments
Automatic Stream Surface Seeding: A Feature Centered Approach
Computer Graphics Forum
Technical Section: Surface-based flow visualization
Computers and Graphics
Stable morse decompositions for piecewise constant vector fields on surfaces
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
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We investigate two important, common fluid flow patterns from computational fluid dynamics (CFD) simulations, namely, swirl and tumble motion typical of automotive engines. We study and visualize swirl and tumble flow using three different flow visualization techniques: direct, geometric, and texture-based. When illustrating these methods side-by-side, we describe the relative strengths and weaknesses of each approach within a specific spatial dimension and across multiple spatial dimensions typical of an engineerýs analysis. Our study is focused on steady-state flow. Based on this investigation we offer perspectives on where and when these techniques are best applied in order to visualize the behavior of swirl and tumble motion.