Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Fast oriented line integral convolution for vector field visualization via the Internet
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
IEEE Computer Graphics and Applications
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
GI '04 Proceedings of the 2004 Graphics Interface Conference
Visualization of Vector Fields Using Seed LIC and Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Flow Field Clustering via Algebraic Multigrid
VIS '04 Proceedings of the conference on Visualization '04
Investigating Swirl and Tumble Flow with a Comparison of Visualization Techniques
VIS '04 Proceedings of the conference on Visualization '04
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Accelerated Unsteady Flow Line Integral Convolution
IEEE Transactions on Visualization and Computer Graphics
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
High-Quality and Interactive Animations of 3D Time-Varying Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
IEEE Transactions on Visualization and Computer Graphics
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
A Texture-Based Hardware-Independent Technique for Time-Varying Volume Flow Visualization
Journal of Visualization
Visualization of Advection-Diffusion in Unsteady Fluid Flow
Computer Graphics Forum
Real-time advection and volumetric illumination for the visualization of 3D unsteady flow
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Particle level set advection for the interactive visualization of unsteady 3D flow
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Generative fluid profiles for interactive media arts projects
Proceedings of the Symposium on Computational Aesthetics
Environmental Modelling & Software
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We present a hardware-accelerated method for visualizing 3D flow fields. The method is based on insertion, advection, and decay of dye. To this aim, we extend the texture-based IBFV technique presented in [van Wijk 2001] for 2D flow visualization in two main directions. First, we decompose the 3D flow visualization problem in a series of 2D instances of the mentioned IBFV technique. This makes our method benefit from the hardware acceleration the original IBFV technique introduced. Secondly, we extend the concept of advected gray value (or color) noise by introducing opacity (or matter) noise. This allows us to produce sparse 3D noise pattern advections, thus address the occlusion problem inherent to 3D flow visualization. Overall, the presented method delivers interactively animated 3D flow, uses only standard OpenGL 1.1 calls and 2D textures, and is simple to understand and implement.