Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Weighted essentially non-oscillatory schemes
Journal of Computational Physics
Efficient implementation of weighted ENO schemes
Journal of Computational Physics
Visualizing vector fields using line integral convolution and dye advection
Proceedings of the 1996 symposium on Volume visualization
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A level-set method for flow visualization
Proceedings of the conference on Visualization '00
Hardware-accelerated texture advection for unsteady flow visualization
Proceedings of the conference on Visualization '00
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Transport and anisotropic diffusion in time-dependent flow visualization
Proceedings of the conference on Visualization '01
Anisotropic Diffusion in Vector Field Visualization on Euclidean Domains and Surfaces
IEEE Transactions on Visualization and Computer Graphics
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Vector field visualization using Markov Random Field texture synthesis
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '93 Proceedings of the 4th conference on Visualization '93
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Display of Vector Fields Using a Reaction-Diffusion Model
VIS '04 Proceedings of the conference on Visualization '04
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Image Space Based Visualization of Unsteady Flow on Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
3D IBFV: Hardware-Accelerated 3D Flow Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Digital Marbling: A Multiscale Fluid Model
IEEE Transactions on Visualization and Computer Graphics
Journal of Computational Physics
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
Direct numerical simulation of evaporating droplets
Journal of Computational Physics
Flow Charts: Visualization of Vector Fields on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Generation of Accurate Integral Surfaces in Time-Dependent Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Particle level set advection for the interactive visualization of unsteady 3D flow
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Physically-based dye advection for flow visualization
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Mass-dependent integral curves in unsteady vector fields
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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Advection has been the standard transport mechanism in flow visualization. Diffusion, in contrast, has not been considered important in visual flow field analysis so far, although it is inherent to many physical processes. We present a novel technique that allows for interactive 3D visualization of both advection and diffusion in unsteady fluid flow. We extend texture-based flow visualization, which is advection-oriented, by diffusion. Our finite volume approach based on WENO (weighted essentially non-oscillatory) reconstruction is well parallelizable and features low numerical diffusion at interactive rates. Our scheme contributes to three different applications: (a) high-quality dye advection at low numerical diffusion, (b) physically-based dye advection accounting for diffusivity of virtual media, and (c) visualization of advection-diffusion fluxes in physical media where the velocity field is accompanied by a concentration field. Interactive rendering of the virtual dye is accomplished by ray casting. We apply our GPU implementation to CFD examples of thermal convection and evaporation phenomena. © 2012 Wiley Periodicals, Inc.