Optimal surface reconstruction from planar contours
Communications of the ACM
Surface representations of two- and three-dimensional fluid flow topology
VIS '90 Proceedings of the 1st conference on Visualization '90
Moving iconic objects in scientific visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
The stream polygon: a technique for 3D vector field visualization
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualization in computational fluid dynamics: a case study
VIS '91 Proceedings of the 2nd conference on Visualization '91
SuperGlue: a programming environment for scientific visualization
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '97 Proceedings of the 8th conference on Visualization '97
Visualization of rotation fields
VIS '97 Proceedings of the 8th conference on Visualization '97
A level-set method for flow visualization
Proceedings of the conference on Visualization '00
Locating closed streamlines in 3D vector fields
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
A tetrahedra-based stream surface algorithm
Proceedings of the conference on Visualization '01
Competent, Compact, Comparative Visualization of a Vortical Flow Field
IEEE Transactions on Visualization and Computer Graphics
Quaternion Frame Approach to Streamline Visualization
IEEE Transactions on Visualization and Computer Graphics
On Particle Path Generation Based on Quadrilinear Interpolation and Bernstein-Bézier Polynomials
IEEE Transactions on Visualization and Computer Graphics
Visualizing Unstructured Flow Data Using Dual Stream Functions
IEEE Transactions on Visualization and Computer Graphics
Out-of-Core Streamline Visualization on Large Unstructured Meshes
IEEE Transactions on Visualization and Computer Graphics
Topology-Preserving Smoothing of Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Three Ways to Show 3D Fluid Flow
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
VIS '95 Proceedings of the 6th conference on Visualization '95
Fast Algorithms for Visualizing Fluid Motion in Steady Flow on Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
SuperGlue: a programming environment for scientific visualization
VIS '92 Proceedings of the 3rd conference on Visualization '92
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualization of time-dependent flow fields
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '93 Proceedings of the 4th conference on Visualization '93
Cloud tracing in convection-diffusion systems
VIS '93 Proceedings of the 4th conference on Visualization '93
Visualizing flow with quaternion frames
VIS '94 Proceedings of the conference on Visualization '94
Streamball techniques for flow visualization
VIS '94 Proceedings of the conference on Visualization '94
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Display of Vector Fields Using a Reaction-Diffusion Model
VIS '04 Proceedings of the conference on Visualization '04
Vorticity Based Flow Analysis and Visualization for Pelton Turbine Design Optimization
VIS '04 Proceedings of the conference on Visualization '04
Saddle Connectors - An Approach to Visualizing the Topological Skeleton of Complex 3D Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
3D contour perception for flow visualization
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Proceedings of the 2009 Computer Graphics International Conference
Reasoning about fluid motion I: finding structures
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 2
Interactive exploration of tensor fields in geosciences using volume rendering
Computers & Geosciences
Scalable computation of streamlines on very large datasets
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis
Surface Reconstruction of Engine Intake Ports with Mixed Constraints
ICIRA '09 Proceedings of the 2nd International Conference on Intelligent Robotics and Applications
Constructing streak surfaces for 3D unsteady vector fields
Proceedings of the 26th Spring Conference on Computer Graphics
Topologically relevant stream surfaces for flow visualization
Proceedings of the 25th Spring Conference on Computer Graphics
Automatic Stream Surface Seeding: A Feature Centered Approach
Computer Graphics Forum
Visualization of Advection-Diffusion in Unsteady Fluid Flow
Computer Graphics Forum
Stream Surface Parametrization by Flow-Orthogonal Front Lines
Computer Graphics Forum
Stream surface generation for fluid flow solutions on curvilinear grids
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Surface techniques for vortex visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Boundary switch connectors for topological visualization of complex 3D vector fields
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Texture advection on stream surfaces: a novel hybrid visualization applied to CFD simulation results
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Technical Section: Surface-based flow visualization
Computers and Graphics
Linear-time smoke animation with vortex sheet meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Particle level set advection for the interactive visualization of unsteady 3D flow
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Topology aware stream surfaces
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Smooth stream surfaces of fourth order precision
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Volume deformations in grid-less flow simulations
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Linear-time smoke animation with vortex sheet meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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A streamline is a curve which is everywhere tangent to a fluid velocity field. A stream surface is the locus of an infinite set of such curves, rooted at every point along a continuous originating line segment, or rake. A stream surface may be approximated by the triangular tiling of adjacent pairs of integrated streamlines. Such a surface may be refined by repeatedly splitting the widest of the ribbons by the insertion of new curves.A more efficient method begins with a discretization of the rake. These particles are repeatedly advanced a short distance through the flow field. New polygons are appended to the downstream edge of the surface. The spacing of the particles is adjusted to maintain an adequate sampling across the width of the growing surface. This approach more efficiently accesses the flow field volume data and produces a better distribution of points over the two dimensions of the stream surface.