Interactive analysis of the topology of 4D vector fields
IBM Journal of Research and Development
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Computational Geometry for Design and Manufacture
Computational Geometry for Design and Manufacture
Visualizing Vector Field Topology in Fluid Flows
IEEE Computer Graphics and Applications
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Visualizing casual effects in 4D space-time vector fields
VIS '91 Proceedings of the 2nd conference on Visualization '91
A tool for visualizing the topology of three-dimensional vector fields
VIS '91 Proceedings of the 2nd conference on Visualization '91
The stream polygon: a technique for 3D vector field visualization
VIS '91 Proceedings of the 2nd conference on Visualization '91
Virtual smoke: an interactive 3D flow visualization technique
VIS '92 Proceedings of the 3rd conference on Visualization '92
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualizing wind velocities by advecting cloud textures
VIS '92 Proceedings of the 3rd conference on Visualization '92
Case study: visualizing classical problems in CFD
VIS '92 Proceedings of the 3rd conference on Visualization '92
On Particle Path Generation Based on Quadrilinear Interpolation and Bernstein-Bézier Polynomials
IEEE Transactions on Visualization and Computer Graphics
Efficient Streamline, Streamribbon, and Streamtube Constructions on Unstructured Grids
IEEE Transactions on Visualization and Computer Graphics
Visualizing the Tracking and Diving Behavior of Marine Mammals: A Case Study
VIS '95 Proceedings of the 6th conference on Visualization '95
VIS '95 Proceedings of the 6th conference on Visualization '95
Fast Algorithms for Visualizing Fluid Motion in Steady Flow on Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
Technical Section: Surface-based flow visualization
Computers and Graphics
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This paper describes a highly interactive method for computer visualization of simultaneous three-dimensional vector and scalar flow fields in convection-diffusion systems. This method allows a computational fluid dynamics user to visualize the basic physical process of dispersion and mixing rather than just the vector and scalar values computed by the simulation. It is based on transforming the vector field from a traditionally Eulerian reference frame into a Lagrangian reference frame. Fluid elements are traced through the vector field for the mean path as well as the statistical dispersion of the fluid elements about the mean position by using added scalar information about the root mean square value of the vector field and its Lagrangian time scale. In this way, clouds of fluid elements are traced not just mean paths. We have used this method to visualize the simulation of an industrial incinerator to help identify mechanisms for poor mixing.