Computer rendering of stochastic models
Communications of the ACM
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Towards an interactive high visual complexity animation system
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generating Fractal-Like Surfaces on General Purpose Mesh-Connected Computers
IEEE Transactions on Computers
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive visualization of flow fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Real-time previewing for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Spray rendering as a modular visualization environment
ACM SIGGRAPH Computer Graphics - Special focus: modular visualization environments (MVEs)
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Animation for performance debugging of parallel computing systems
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
An enhanced 3-D animation tool for performance tuning of parallel programs based on dynamic models
SPDT '98 Proceedings of the SIGMETRICS symposium on Parallel and distributed tools
ACM SIGGRAPH Computer Graphics
A particle system for direct synthesis of landscapes and textures
ACM SIGGRAPH 98 Conference abstracts and applications
Modelling physical objects for simulation
WSC '91 Proceedings of the 23rd conference on Winter simulation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Visual debugging of visualization software: a case study for particle systems
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Integrated analytic spatial and temporal anti-aliasing for polyhedra in 4-space
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Kinetic visualization: a technique for illustrating 3D shape and structure
Proceedings of the conference on Visualization '02
Simulating and visualising spray deposition on plant canopies
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Motion Simulation: A Real Time Particle System for Display of Ship Wakes
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
mWorld: A Multiuser 3D Virtual Environment
IEEE Computer Graphics and Applications
Reconstructing 3D Tree Models from Instrumented Photographs
IEEE Computer Graphics and Applications
Communicating Emotion in Virtual Environments through Artificial Scents
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Using Motion to Illustrate Static 3D Shape- Kinetic Visualization
IEEE Transactions on Visualization and Computer Graphics
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
CA '96 Proceedings of the Computer Animation
The simulation of natural phenomena (Panel Session)
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Temporal anti-aliasing in computer generated animation
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Texture synthesis for digital painting
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Multiresolution Volume Data Structure for Shape Modeling
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Simulation of Unmanned Air Vehicle Flocking
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Real-time Crowd Movement On Large Scale Terrains
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Deriving a Particle System from Continuum Mechanics for the Animation of Deformable Objects
IEEE Transactions on Visualization and Computer Graphics
Particle-Based Visual Simulation of Explosive Flames
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Cloud tracing in convection-diffusion systems
VIS '93 Proceedings of the 4th conference on Visualization '93
Spray rendering: visualization using smart particles
VIS '93 Proceedings of the 4th conference on Visualization '93
Mix&Match: a construction kit for visualization
VIS '94 Proceedings of the conference on Visualization '94
Particle system collision detection using graphics hardware
ACM SIGGRAPH 2003 Sketches & Applications
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Gaming Graphics: The Road to Revolution
Queue - Search Engines
CPM: A Deformable Model for Shape Recovery and Segmentation Based on Charged Particles
IEEE Transactions on Pattern Analysis and Machine Intelligence
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Particle-based simulation of granular materials
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based viscoelastic fluid simulation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Spherical billboards and their application to rendering explosions
GI '06 Proceedings of Graphics Interface 2006
Rendering falling rain and snow
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
On the use of virtual animals with artificial fear in virtual environments
New Generation Computing
Real-time particle isosurface extraction
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Flow simulations using particles: bridging computer graphics and CFD
ACM SIGGRAPH 2008 classes
Efficient Mushroom Cloud Simulation on GPU
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Complex Effects Simulation Based Large Particles System on GPU
ISNN '08 Proceedings of the 5th international symposium on Neural Networks: Advances in Neural Networks, Part II
A distributed learning algorithm for particle systems
Integrated Computer-Aided Engineering
Directable, high-resolution simulation of fire on the GPU
ACM SIGGRAPH 2009 papers
A Scene Graph-Oriented Particle System for Real-Time 3D Graphics
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
A real time simulation and modeling of flood hazard
ICS'08 Proceedings of the 12th WSEAS international conference on Systems
Interactive evolution of particle systems for computer graphics and animation
IEEE Transactions on Evolutionary Computation
Unsupervised learning applied to progressive compression of time-dependent geometry
Computers and Graphics
Fast rendering of dynamic clouds
Computers and Graphics
Particle system: motion analysis
ASM '07 The 16th IASTED International Conference on Applied Simulation and Modelling
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
A novel algorithm for incompressible flow using only a coarse grid projection
ACM SIGGRAPH 2010 papers
Synthesis of cartoon fire based on hand-drawn samples
International Journal of Computer Applications in Technology
Forecasting and visualization of wildfires in a 3D geographical information system
Computers & Geosciences
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Dynamic turbulence simulation of ceramic roller kiln based on particle systems
HPCA'09 Proceedings of the Second international conference on High Performance Computing and Applications
Particle swarm for the traveling salesman problem
EvoCOP'06 Proceedings of the 6th European conference on Evolutionary Computation in Combinatorial Optimization
Physically-Based real-time music fountain simulation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Physically based simulation of solid objects' burning
Transactions on Edutainment VII
Design and implement of a CUDA based SPH particle system editor
ICSI'12 Proceedings of the Third international conference on Advances in Swarm Intelligence - Volume Part II
Rendering trees with indirect lighting in real time
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Integrating particle dispersion models into real-time virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
High fidelity lighting of Knossos
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Markov-Type Vector Field for endless surface animation of water stream
The Visual Computer: International Journal of Computer Graphics
Creating and evaluating a particle system for music visualization
Journal of Visual Languages and Computing
Hi-index | 0.00 |