SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Modeling and animating turbulent gaseous phenomena using spectral synthesis
The Visual Computer: International Journal of Computer Graphics
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A fire model for 2-D computer animation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Realistic and controllable fire simulation
GRIN'01 No description on Graphics interface 2001
Arc-Length-Based Axial Deformation and Length Preserved Animation
CA '97 Proceedings of the Computer Animation
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Interactive Simulation of Fire
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Flow-based video synthesis and editing
ACM SIGGRAPH 2004 Papers
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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In this paper we present an approach for synthesising and editing cartoon fire series based on hand-drawn samples. Our approach first extracts outlines of hand-drawn cartoon fire series and, based on the central reference skeleton, synthesises fire of arbitrary length by high level control on flame skeletons. With our approach users may edit cartoon fire series to achieve effects such as fire spreading and fire blown by wind from the side.