Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Simulation and visualization of fire using extended lindenmayer systems
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Proceedings of the Eurographic workshop on Computer animation and simulation
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Interactive Simulation of Burning Objects
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Animation of reactive gaseous fluids through chemical kinetics
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-representation interaction for physically based modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Synthesis of cartoon fire based on hand-drawn samples
International Journal of Computer Applications in Technology
Procedural fluid modeling of explosion phenomena based on physical properties
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A technique for art direction of physically based fire simulation
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Real-time rendering and animation of plentiful flames
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Real-time animation of various flame shapes
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Pseudorandom noise for real-time volumetric rendering of fire in a production system
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Dynamic characteristics study of human exoskeleton based on virtual prototype
ICSR'12 Proceedings of the 4th international conference on Social Robotics
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We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygonal meshes. A key component of our approach consists in using individual flames as primitives to animate and render the fire. This simplification enables rapid computation and gives more intuitive control over the simulation without compromising realism. It also scales well, making it possible to animate phenomena ranging from simple candle-like flames to complex, widespread fires.