CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Realistic visualisation of the Pompeii frescoes
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Very realistic graphics for visualising archaeological site reconstructions
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Realistic and controllable fire simulation
GRIN'01 No description on Graphics interface 2001
Photo-Consistent 3D Fire by Flame-Sheet Decomposition
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Model reduction for real-time fluids
ACM SIGGRAPH 2006 Papers
Real-time procedural volumetric fire
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Real-time animation of various flame shapes
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Rendering and animating flames in real time is a great challenge because of the complexity of the combustion process. While few models succeeded in simulating a single fire in real time, none tried to handle a large number of flames. In this paper we propose a set of techniques which aim at handling numerous flames like those of candles, torches or campfires in real time. We manage different levels of accuracy in the simulation, which is based on a fast fluid dynamics solver. We also consider many optimizations to reduce the rendering cost of a single flame. As a result, our approach is able to animate and render dozens of realistic flames in real-time, each one reacting independently to forces introduced at the scene level.