The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Numerical recipes in C: the art of scientific computing
Numerical recipes in C: the art of scientific computing
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Modeling and animating turbulent gaseous phenomena using spectral synthesis
The Visual Computer: International Journal of Computer Graphics
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Wildfire visualization (case study)
VIS '97 Proceedings of the 8th conference on Visualization '97
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computational fluid dynamics in a traditional animation environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steam
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Hardware-accelerated real-time rendering of gaseous phenomena
Journal of Graphics Tools
International Journal of Computer Vision
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
mWorld: A Multiuser 3D Virtual Environment
IEEE Computer Graphics and Applications
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Graphical Models - Volume modeling
Proceedings of the Eurographic workshop on Computer animation and simulation
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Realistic and controllable fire simulation
GRIN'01 No description on Graphics interface 2001
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Interactive Simulation of Burning Objects
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Particle-Based Visual Simulation of Explosive Flames
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Animation of reactive gaseous fluids through chemical kinetics
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stable but nondissipative water
ACM Transactions on Graphics (TOG)
Multi-representation interaction for physically based modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Vortex fluid for gaseous phenomena
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Interactive global illumination in dynamic participating media using selective photon tracing
Proceedings of the 21st spring conference on Computer graphics
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Digital Marbling: A Multiscale Fluid Model
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2006 Papers
Spherical billboards and their application to rendering explosions
GI '06 Proceedings of Graphics Interface 2006
Real time dynamic wind calculation for a pressure driven wind system
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Medial axis extraction and shape manipulation of solid objects using parabolic PDEs
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Practical animation of turbulent splashing water
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite volume flow simulations on arbitrary domains
Graphical Models
Derivative Particles for Simulating Detailed Movements of Fluids
IEEE Transactions on Visualization and Computer Graphics
Photo-Consistent Reconstruction of Semitransparent Scenes by Density-Sheet Decomposition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animation of chemically reactive fluids using a hybrid simulation method
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Mode-splitting for highly detailed, interactive liquid simulation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
Networked Virtual Marionette Theater
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Real-time dynamic simulation of 3D cloud for marine search and rescue simulator
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Directable, high-resolution simulation of fire on the GPU
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Filament-based smoke with vortex shedding and variational reconnection
ACM SIGGRAPH 2010 papers
Dynamic texture synthesis using a spatial temporal descriptor
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Synthesis of cartoon fire based on hand-drawn samples
International Journal of Computer Applications in Technology
Particle-based simulation of blood flow and vessel wall interactions in virtual surgery
Proceedings of the 2010 Symposium on Information and Communication Technology
A model for dynamic shape and its applications
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Journal of Biomedical Imaging
SPH granular flow with friction and cohesion
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A SPH-based method for interactive fluids simulation on the multi-GPU
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Physically based simulation of solid objects' burning
Transactions on Edutainment VII
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Real-time rendering and animation of plentiful flames
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Real-time animation of various flame shapes
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Pseudorandom noise for real-time volumetric rendering of fire in a production system
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Smoke sheets for graph-structured vortex filaments
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Smoke sheets for graph-structured vortex filaments
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A new SPH fluid simulation method using ellipsoidal kernels
Journal of Visualization
Using metaballs to modeling and animate clouds from satellite images
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.00 |