Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Proceedings of the 1999 conference on Graphics interface '99
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
ACM SIGGRAPH 2005 Papers
Particle-based simulation of granular materials
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
A unified particle model for fluid–solid interactions: Research Articles
Computer Animation and Virtual Worlds
Adaptively sampled particle fluids
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 sketches
ACM SIGGRAPH 2007 sketches
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Real-Time Simulation of Granular Materials Using Graphics Hardware
CGIV '08 Proceedings of the 2008 Fifth International Conference on Computer Graphics, Imaging and Visualisation
Direct Forcing for Lagrangian Rigid-Fluid Coupling
IEEE Transactions on Visualization and Computer Graphics
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
Constraint-based simulation of adhesive contact
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Corotated SPH for deformable solids
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Reflections on simultaneous impact
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A material point method for snow simulation
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Numerical methods for linear complementarity problems in physics-based animation
ACM SIGGRAPH 2013 Courses
Physics-based animation of large-scale splashing liquids
ACM Transactions on Graphics (TOG)
Technical Section: A Lagrangian framework for simulating granular material with high detail
Computers and Graphics
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Combining mechanical properties of solids and fluids, granular materials pose important challenges for the design of algorithms for realistic animation. In this paper, we present a simulation algorithm based on smoothed particle hydrodynamics (SPH) that succeeds in modeling important features of the behavior of granular materials. These features are unilateral incompressibility, friction and cohesion. We extend an existing unilateral incompressibility formulation to be added at almost no effort to an existing SPH-based algorithm for fluids. The main advantages of this extension are the ease of implementation, the lack of grid artifacts, and the simple two-way coupling with other objects. Our friction and cohesion models can also be incorporated in a seamless manner in the overall SPH simulation algorithm.