Modeling soil: realtime dynamic models for soil slippage and manipulation
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Optimization-based animation
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
ACM SIGGRAPH 2005 Papers
Particle-based simulation of granular materials
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Weakly compressible SPH for free surface flows
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 sketches
Direct Forcing for Lagrangian Rigid-Fluid Coupling
IEEE Transactions on Visualization and Computer Graphics
Predictive-corrective incompressible SPH
ACM SIGGRAPH 2009 papers
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
Constraint-based simulation of adhesive contact
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
SPH granular flow with friction and cohesion
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Versatile rigid-fluid coupling for incompressible SPH
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Parallel Surface Reconstruction for Particle-Based Fluids
Computer Graphics Forum
Hi-index | 0.00 |
We present an efficient Lagrangian framework for simulating granular material with high visual detail. Our model solves the computationally and numerically critical forces on a coarsely sampled particle simulation. Pressure and friction forces are expressed as constraint forces which are iteratively computed. We realize stable and realistic interactions with rigid bodies by employing pressure and friction-based boundary forces. Stable formations of sand piles are realized by employing the concept of rigid-body sleeping. Furthermore, material transitions from dry to wet can be modeled. Visual realism is achieved by coupling a set of highly resolved particles with the base simulation at low computational costs. Thereby, detail is added which is not resolved by the base simulation. The practicability of the approach is demonstrated by showing various high-resolution simulations with up to 20 million particles.