Artificial intelligence (2nd ed.)
Artificial intelligence (2nd ed.)
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The state of computer animation
ACM SIGGRAPH Computer Graphics
A particle system for direct synthesis of landscapes and textures
ACM SIGGRAPH 98 Conference abstracts and applications
Real-time simulation of dust behavior generated by a fast traveling vehicle
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Combining Active and Passive Simulations for Secondary Motion
IEEE Computer Graphics and Applications
Real-time haptic and visual simulation of bone dissection
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Physical Models of Loose Soils Dynamically Marked by a Moving Object
CA '96 Proceedings of the Computer Animation
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Modelling objects with changing shapes: a survey
Machine Graphics & Vision International Journal
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2005 Papers
Particle-based simulation of granular materials
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Driving object deformations from internal physical processes
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time visualization of tire tracks in dynamic terrain with LOD
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
Terramechanics based terrain deformation for real-time off-road vehicle simulation
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Real-time GPU-based simulation of dynamic terrain
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Table mountains by virtual erosion
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
LandSketch: a first person point-of-view example-based terrain modeling approach
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Technical Section: A Lagrangian framework for simulating granular material with high detail
Computers and Graphics
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