Real-time haptic and visual simulation of bone dissection

  • Authors:
  • Marco Agus;Andrea Giachetti;Enrico Gobbetti;Gianluigi Zanetti;Antonio Zorcolo

  • Affiliations:
  • CRS4, VI Strada Ovest. Z.I. Macchiareddu I-09010 Uta (CA), Italy;CRS4, VI Strada Ovest. Z.I. Macchiareddu I-09010 Uta (CA), Italy;CRS4, VI Strada Ovest. Z.I. Macchiareddu I-09010 Uta (CA), Italy;CRS4, VI Strada Ovest. Z.I. Macchiareddu I-09010 Uta (CA), Italy;CRS4, VI Strada Ovest. Z.I. Macchiareddu I-09010 Uta (CA), Italy

  • Venue:
  • Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
  • Year:
  • 2003

Quantified Score

Hi-index 0.00

Visualization

Abstract

Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone-cutting burr that is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, which includes haptic forces evaluation, the bone erosion process, and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multiprocessing PC platform.