Light diffusion through clouds and haze
Computer Vision, Graphics, and Image Processing
Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Highly realistic visual simulation of outdoor scenes under various atmospheric conditions
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
A ray tracing method for illumination calculation in diffuse-specular scenes
Proceedings on Graphics interface '90
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A volume density optical model
VVS '92 Proceedings of the 1992 workshop on Volume visualization
A hierarchical illumination algorithm for surfaces with glossy reflection
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Comparing methods of interpolation for scattered volumetric data
State of the art in computer graphics
Global illumination models for volume rendering
Global illumination models for volume rendering
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
The Heidelberg Ray Tracing Model
IEEE Computer Graphics and Applications
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Realistic image synthesis for scenes with radiatively participating media
Realistic image synthesis for scenes with radiatively participating media
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
Generation of transfer functions with stochastic search techniques
Proceedings of the 7th conference on Visualization '96
Three dimensional visualization of proteins in cellular interactions
Proceedings of the 7th conference on Visualization '96
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
An interactive cerebral blood vessel exploration system
VIS '97 Proceedings of the 8th conference on Visualization '97
Opacity-weighted color interpolation, for volume sampling
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Eliminating popping artifacts in sheet buffer-based splatting
Proceedings of the conference on Visualization '98
Image-based transfer function design for data exploration in volume visualization
Proceedings of the conference on Visualization '98
Interactive virtual angioscopy
Proceedings of the conference on Visualization '98
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
FastSplats: optimized splatting on rectilinear grids
Proceedings of the conference on Visualization '00
Proceedings of the sixth ACM symposium on Solid modeling and applications
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Interactive previewing for transfer function specification in volume rendering
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
High-quality unstructured volume rendering on the PC platform
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Tetrahedral projection using vertex shaders
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Hardware-based view-independent cell projection
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A two-step approach for interactive pre-integrated volume rendering of unstructured grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Proceedings of the conference on Visualization '01
Interactive spectral volume rendering
Proceedings of the conference on Visualization '02
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
A new object-order ray-casting algorithm
Proceedings of the conference on Visualization '02
Topological Zone Organization of Scalar Volume Data
Journal of Mathematical Imaging and Vision
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
A High Accuracy Volume Renderer for Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
Volume Illustration: Nonphotorealistic Rendering of Volume Models
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
PVR: High-Performance Volume Rendering
IEEE Computational Science & Engineering
Out-Of-Core Rendering of Large, Unstructured Grids
IEEE Computer Graphics and Applications
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
Dagstuhl '97, Scientific Visualization
Simple, Fast, and Robust Ray Casting of Irregular Grids
Dagstuhl '97, Scientific Visualization
Real-time haptic and visual simulation of bone dissection
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Hardware-Based View-Independent Cell Projection
IEEE Transactions on Visualization and Computer Graphics
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
Interactive volume rendering based on a "bubble model"
GRIN'01 No description on Graphics interface 2001
Rapid emission tomography reconstruction
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Cell projection of convex polyhedra
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time light-atmosphere interactions for outdoor scenes
Graphics programming methods
Real-time ray casting rendering of volume clipping in medical visualization
Journal of Computer Science and Technology
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Image-Space Visibility Ordering for Cell Projection Volume Rendering of Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Image-based tomographic reconstruction of flames
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Constrained Inverse Volume Rendering for Planetary Nebulae
VIS '04 Proceedings of the conference on Visualization '04
Generating Realistic Images from Hydrothermal Plume Data
VIS '04 Proceedings of the conference on Visualization '04
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
VIS '04 Proceedings of the conference on Visualization '04
Lighting Transfer Functions Using Gradient Aligned Sampling
VIS '04 Proceedings of the conference on Visualization '04
LoD Volume Rendering of FEA Data
VIS '04 Proceedings of the conference on Visualization '04
A Fast High Accuracy Volume Renderer for Unstructured Data
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
A Practical Approach to Spectral Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Light mesh: soft shadows as interpolation of visibility
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Reconstruction and Visualization of Planetary Nebulae
IEEE Transactions on Visualization and Computer Graphics
Parallel Cell Projection Rendering of Adaptive Mesh Refinement Data
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visibility Culling Using Plenoptic Opacity Functions for Large Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Gaussian Transfer Functions for Multi-Field Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualizing Spatial and Temporal Variability in Coastal Observatories
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Efficient light scattering through thin semi-transparent objects
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Distributed Shared Memory for Roaming Large Volumes
IEEE Transactions on Visualization and Computer Graphics
Detecting distributed scans using high-performance query-driven visualization
Proceedings of the 2006 ACM/IEEE conference on Supercomputing
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Adaptive grid optical tomography
Graphical Models - Special issue on the vision, video and graphics conference 2005
Topology-Controlled Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Comparison of Four Freely Available Frameworks for Image Processing and Visualization That Use ITK
IEEE Transactions on Visualization and Computer Graphics
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
Physics-Based Subsurface Visualization of Human Tissue
IEEE Transactions on Visualization and Computer Graphics
A perceptive evaluation of volume rendering techniques
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Approximate image-based tree-modeling using particle flows
ACM SIGGRAPH 2007 papers
Lattice-Based Volumetric Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Enhancing Depth-Perception with Flexible Volumetric Halos
IEEE Transactions on Visualization and Computer Graphics
Dynamic correction of color appearance on mobile displays
GI '08 Proceedings of graphics interface 2008
A perceptive evaluation of volume rendering techniques
ACM Transactions on Applied Perception (TAP)
Hardware-Accelerated Particle-Based Volume Rendering for Multiple Irregular Volumes
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Visualization of grids conforming to geological structures: a topological approach
Computers & Geosciences
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Light mesh: soft shadows as interpolation of visibility
Future Generation Computer Systems
Histogram-based I/O optimization for visualizing large-scale data
Proceedings of the 2009 Workshop on Ultrascale Visualization
Interactive SPH simulation and rendering on the GPU
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Large data visualization on distributed memory multi-GPU clusters
Proceedings of the Conference on High Performance Graphics
Journal of Biomedical Imaging
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Proceedings of the 2012 International Workshop on Programming Models and Applications for Multicores and Manycores
Segmentation and visualization of tubular structures in computed tomography angiography
ACIIDS'12 Proceedings of the 4th Asian conference on Intelligent Information and Database Systems - Volume Part III
Interactive cloud rendering using temporally-coherent photon mapping
Proceedings of Graphics Interface 2012
Rendering trees with indirect lighting in real time
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Visualization for validation and improvement of three-dimensional segmentation algorithms
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Spatialized transfer functions
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
A volumetric virtual environment for catheter insertion simulation
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Hybrid CPU-GPU unstructured meshes parallel volume rendering on PC clusters
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Parallel volume rendering on the IBM Blue Gene/P
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
A preview and exploratory technique for large-scale scientific simulations
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Isosurface ambient occlusion and soft shadows with filterable occlusion maps
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Interactive global light propagation in direct volume rendering using local piecewise integration
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Obscurance-based volume rendering framework
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Parallelizing the ZSWEEP algorithm for distributed-shared memory architectures
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Concurrent volume visualization of real-time fMRI
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Fast volumetric data exploration with importance-based accumulated transparency modulation
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Advanced light material interaction for direct volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Graphics Interaction: Interactive cloud rendering using temporally coherent photon mapping
Computers and Graphics
Towards a scalable architecture for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Cube-4 implementations on the teramac custom computing machine
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Virtual klingler dissection: putting fibers into context
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
An exploratory technique for coherent visualization of time-varying volume data
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
A multidirectional occlusion shading model for direct volume rendering
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Estimation and modeling of actual numerical errors in volume rendering
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Instant volume visualization using maximum intensity difference accumulation
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
A directional occlusion shading model for interactive direct volume rendering
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Volume stylizer: tomography-based volume painting
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Breast tissue 3D segmentation and visualization on MRI
Journal of Biomedical Imaging
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This tutorial survey paper reviews several different models for light interaction with volume densities of absorbing, glowing, reflecting, and/or scattering material. They are, in order of increasing realism, absorption only, emission only, emission and absorption combined, single scattering of external illumination without shadows, single scattering with shadows, and multiple scattering. For each model I give the physical assumptions, describe the applications for which it is appropriate, derive the differential or integral equations for light transport, present calculation methods for solving them, and show output images for a data set representing a cloud. Special attention is given to calculation methods for the multiple scattering model.