Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Interacting with smoke and fire in real time
Communications of the ACM
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Polygon rendering on a stream architecture
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Real-time rendering of 3D clouds
Journal of Graphics Tools
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Structural modeling of flames for a production environment
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling of Clouds from Satellite Images using Metaballs
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Modeling and Rendering Methods of Clouds
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Generating Realistic Images from Hydrothermal Plume Data
VIS '04 Proceedings of the conference on Visualization '04
Simulation of smoke based on vortex filament primitives
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Ellipsoidal-blob approximation of 3D models and its applications
Computers and Graphics
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
Interactive Cartoon Rendering and Sketching of Clouds and Smoke
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Graphical Models
A Scene Graph-Oriented Particle System for Real-Time 3D Graphics
ICCVG 2008 Proceedings of the International Conference on Computer Vision and Graphics: Revised Papers
Large-scale, realistic cloud visualization based on weather forecast data
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Clouds and atmospheric phenomena simulation in real-time 3D graphics
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Sketch based volumetric clouds
SG'10 Proceedings of the 10th international conference on Smart graphics
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Dynamic cloud simulation using cellular automata and texture splatting
Proceedings of the 2010 Summer Computer Simulation Conference
Target shape controlled cloud animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
3D Weather: towards a real-time 3D simulation of localised weather
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Feature tracking in VR for cumulus cloud life-cycle studies
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Rapid sketch modeling of clouds
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Automatic shape generation based on quadratic four-dimensional fractals
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
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Modeling and animating complex volumetric natural phenomena, such as clouds, is a difficult task. Most systems are difficult to use, require adjustment of numerous, complex parameters, and are non-interactive. Therefore, we have developed an intuitive, interactive system to artistically model, animate, and render visually convincing volumetric clouds using modern consumer graphics hardware. Our natural, high-level interface models volumetric clouds through the use of qualitative cloud attributes. The animation of the implicit skeletal structures and independent transformation of octaves of noise emulate various environmental conditions. The resulting interactive design, rendering, and animation system produces perceptually convincing volumetric cloud models that can be used in interactive systems or exported for higher quality offline rendering.