SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling and Rendering Methods of Clouds
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Interactive Physically-Based Cloud Simulation
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
The elements of nature: interactive and realistic techniques
ACM SIGGRAPH 2004 Course Notes
Clouds and stars: efficient real-time procedural sky rendering using 3D hardware
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Hi-index | 0.00 |
Visually convincing simulation of natural environments and natural phenomena has been a goal of computer graphics for decades, and has broad applications in both modeling environments and entertainment venues. Natural phenomena have a wide scope, ranging from water surfaces, fire, smoke, and clouds, to individual flora and forests of trees. Clouds in particular represent a challenge for modelers, since their formation, extinction, and movement are amorphous and dynamic in nature. This paper outlines a computationally inexpensive, real-time method for the simulation of clouds using cellular automata. The base model, as put forth by Dobashi et al. [1] is extended to incorporate cloud textures sampled from actual images of cloud systems. The simulation model is also extended with an enhanced wind model for more organic cloud movement. Furthermore, a graphical user interface for manipulating simulation and cloud model rendering parameter values is provided, so that users may interactively control the simulation and its rendered results.