Modeling and Rendering Methods of Clouds

  • Authors:
  • Tomoyuki Nishita;Yoshinori Dobashi

  • Affiliations:
  • -;-

  • Venue:
  • PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 1999

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Abstract

Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of outdoor scenes, the earth viewed from outer space and the visualization of weather information.This paper describes the modeling methods of clouds, and an efficient calculation method for light scattering due to clouds taking into account both multiple scattering and sky light. The methods discussed here are also useful for displaying snow.