ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Interacting with smoke and fire in real time
Communications of the ACM
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time rendering of 3D clouds
Journal of Graphics Tools
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling
Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steam
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A simple fluid solver based on the FFT
Journal of Graphics Tools
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling of Clouds from Satellite Images using Metaballs
PG '98 Proceedings of the 6th Pacific Conference on Computer Graphics and Applications
Modeling and Rendering Methods of Clouds
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Sketch based volumetric clouds
SG'10 Proceedings of the 10th international conference on Smart graphics
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Dynamic cloud simulation using cellular automata and texture splatting
Proceedings of the 2010 Summer Computer Simulation Conference
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In this paper, an efficient rendering framework for cloud is proposed. With a simplified lighting model, features such as self-shadowing and light scattering are stored in the Shadow Relation Table (SRT) and Metaball Lighting Texture Database (MLTDB) in the preprocessing. An octree representation of the simulation volume is constructed to facilitate the back-to-front traversal, view frustum culling, and the hierarchical texture selection mechanism. During execution, a hardware acceleartion method using billboard with textures and alpha blending is used for speeding up the rendering. The experiment depicts dynamic clouds rendering with great visual satisfaction and encouraging DPS (current FPS varies from 16 to 30).