Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The progression of realism in computer generated images
ACM '77 Proceedings of the 1977 annual conference
The application of scene synthesis techniques to the display of multidimensional image data
ACM Transactions on Graphics (TOG)
Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Modeling the effect of the atmosphere on light
ACM Transactions on Graphics (TOG)
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Volume rendering and data feature enhancement
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A volume density optical model
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Controlled precision volume integration
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Interactive volume rendering on a multicomputer
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Display of the earth taking into account atmospheric scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Method of displaying optical effects within water using accumulation buffer
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Generation of transfer functions with stochastic search techniques
Proceedings of the 7th conference on Visualization '96
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Conference abstracts and applications
Opacity-weighted color interpolation, for volume sampling
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Applications of computer graphics to the visualization of meteorological data
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A physically-based night sky model
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Accelerated volume ray-casting using texture mapping
Proceedings of the conference on Visualization '01
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Hardware-accelerated real-time rendering of gaseous phenomena
Journal of Graphics Tools
Volume Rendering of DCT-Based Compressed 3D Scalar Data
IEEE Transactions on Visualization and Computer Graphics
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
The Heidelberg Ray Tracing Model
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
Dagstuhl '97, Scientific Visualization
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
Corrosion: simulating and rendering
GRIN'01 No description on Graphics interface 2001
Lighting controls for synthetic images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
The simulation of natural phenomena (Panel Session)
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Research Report: Volume Rendering for Relational Data
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
The application of transport theory to visualization of 3D scalar data fields
VIS '90 Proceedings of the 1st conference on Visualization '90
VIS '91 Proceedings of the 2nd conference on Visualization '91
Interactive visualization of large scalar voxel fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualizing wind velocities by advecting cloud textures
VIS '92 Proceedings of the 3rd conference on Visualization '92
Volume rendering methods for computational fluid dynamics visualization
VIS '94 Proceedings of the conference on Visualization '94
Real-time light-atmosphere interactions for outdoor scenes
Graphics programming methods
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Lighting Transfer Functions Using Gradient Aligned Sampling
VIS '04 Proceedings of the conference on Visualization '04
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
A practical analytic single scattering model for real time rendering
ACM SIGGRAPH 2005 Papers
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Gaussian Transfer Functions for Multi-Field Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Efficient light scattering through thin semi-transparent objects
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Spherical billboards and their application to rendering explosions
GI '06 Proceedings of Graphics Interface 2006
Modeling and rendering of metallic patinas
ACM SIGGRAPH 2006 Courses
Modeling and rendering of metallic patinas
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
IEEE Transactions on Visualization and Computer Graphics
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
Lattice-Based Volumetric Global Illumination
IEEE Transactions on Visualization and Computer Graphics
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2009 papers
The study of terrain simulation based on fractal
WSEAS Transactions on Computers
An analytical approach to single scattering for anisotropic media and light distributions
Proceedings of Graphics Interface 2009
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Fast rendering of dynamic clouds
Computers and Graphics
ACM SIGGRAPH 2009 Courses
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
A radiative transfer framework for rendering materials with anisotropic structure
ACM SIGGRAPH 2010 papers
Real-time volumetric shadows using 1D min-max mipmaps
I3D '11 Symposium on Interactive 3D Graphics and Games
Journal of Biomedical Imaging
A quantized-diffusion model for rendering translucent materials
ACM SIGGRAPH 2011 papers
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
A mathematical framework for efficient closed-form single scattering
Proceedings of Graphics Interface 2011
Dynamic cloud simulation using cellular automata and texture splatting
Proceedings of the 2010 Summer Computer Simulation Conference
Photo-Realistic tissue reflectance modelling for minimally invasive surgical simulation
MICCAI'05 Proceedings of the 8th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
3D Weather: towards a real-time 3D simulation of localised weather
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
ACM SIGGRAPH 2012 Courses
Realistic rendering of organ for surgery simulator
Computers & Mathematics with Applications
Phenomenological simulation of efflorescence in brick constructions
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Real-time realistic illumination and shading of stratiform clouds
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
GPU-assisted high quality particle rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
A closed-form solution to single scattering for general phase functions and light distributions
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Dirty glass: rendering contamination on transparent surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Parallel solution to the radiative transport
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Interactive global light propagation in direct volume rendering using local piecewise integration
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
A simplified model for inhomogeneous subsurface scattering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
ACM SIGGRAPH 2013 Courses
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The study of the physical process of light interacting with matter is an important part of computer image synthesis since it forms the basis for calculations of intensities in the picture. The simpler models used in the past are being augmented by more complex models gleaned from the physics literature. This paper is another step in the direction of assimilating such knowledge. It concerns the statistical simulation of light passing through and being reflected by clouds of similar small particles. (It does not, however, address the cloud structure modeling problem). By extension it can be applied to surfaces completely covered by dust and is therefore a physical basis for various theories of diffuse reflection.