Input for participating media

  • Authors:
  • Holly Rushmeier

  • Affiliations:
  • -

  • Venue:
  • ACM SIGGRAPH 2008 classes
  • Year:
  • 2008

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Abstract

Images of radiatively participating media are aesthetically appealing -- curls of smoke, sunsets, fires and clouds. Generating physically accurate, rather than artistic, images of participating media is an extremely challenging computational problem. In computer graphics, significant effort has gone into developing computational methods to account for attenuation and multiple scattering in participating media (e.g. [27], [4], [32],[18],[5],[24],[3],[31], [34],[33]). While such methods are still extremely time consuming, the problem is well understood. However, far less attention has been given into obtaining and/or modeling appropriate input for rendering participating media. In many cases, getting realistic input data is much more difficult than computing the light scattering. In this section we will consider what data is needed and some possible approaches for getting it.