Light diffusion through clouds and haze
Computer Vision, Graphics, and Image Processing
An experimental evaluation of computer graphics imagery
ACM Transactions on Graphics (TOG)
Space division for ray tracing in CSG
IEEE Computer Graphics and Applications
Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A volume density optical model
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Applications of computer graphics to the visualization of meteorological data
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Interactive rendering of atmospheric scattering effects using graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Hardware-accelerated real-time rendering of gaseous phenomena
Journal of Graphics Tools
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Volume Rendering of Pool Fire Data
IEEE Computer Graphics and Applications
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
VolVis: a diversified volume visualization system
VIS '94 Proceedings of the conference on Visualization '94
Volume rendering methods for computational fluid dynamics visualization
VIS '94 Proceedings of the conference on Visualization '94
Case study: volume rendering of pool fire data
VIS '94 Proceedings of the conference on Visualization '94
Real-time light-atmosphere interactions for outdoor scenes
Graphics programming methods
Lighting Transfer Functions Using Gradient Aligned Sampling
VIS '04 Proceedings of the conference on Visualization '04
A practical analytic single scattering model for real time rendering
ACM SIGGRAPH 2005 Papers
All-frequency interactive relighting of translucent objects with single and multiple scattering
ACM SIGGRAPH 2005 Papers
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects
GI '05 Proceedings of Graphics Interface 2005
Physically-based simulation of twilight phenomena
ACM Transactions on Graphics (TOG)
Efficient light scattering through thin semi-transparent objects
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Photon Splatting for participating media
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
Lattice-Based Volumetric Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Radiance caching for participating media
ACM Transactions on Graphics (TOG)
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
The beam radiance estimate for volumetric photon mapping
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH ASIA 2009 Courses
ACM SIGGRAPH 2009 Courses
A radiative transfer framework for rendering materials with anisotropic structure
ACM SIGGRAPH 2010 papers
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Practical rendering of multiple scattering effects in participating media
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient rendering of atmospheric phenomena
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Parallel solution to the radiative transport
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
A simplified model for inhomogeneous subsurface scattering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Computer Graphics Forum
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Inverse volume rendering with material dictionaries
ACM Transactions on Graphics (TOG)
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The zonal method for calculating radiative transfer in the presence of a participating medium is applied to the generation of realistic synthetic images. The method generalizes the radiosity method and allows for emission, scattering, and absorption by a participating medium. The zonal method accounts for volume/surface interactions which have not been previously included, as well as volume/volume and surface/surface interactions. In addition, new algorithms, based on the hemi-cube formulation, are introduced for calculating the geometric factors required by the zonal method.