The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rapid, stable fluid dynamics for computer graphics
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A decomposition algorithm for visualizing irregular grids
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Solid spaces: a unified approach to describing object attributes
Solid spaces: a unified approach to describing object attributes
Flow Visualization with Surface Particles
IEEE Computer Graphics and Applications
Visualization for Climate Modeling
IEEE Computer Graphics and Applications
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
Visualization of Intricate Flow Structures for Vortex Breakdown Analysis
VIS '04 Proceedings of the conference on Visualization '04
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This paper describes three alternative volume rendering approaches to visualizing computational fluid dynamics (CFD) data. One new approach uses realistic volumetric gas rendering techniques to produce photo-realistic images and animations from scalar CFD data. The second uses ray casting that is based on a simpler illumination model and is mainly centered around a versatile new tool for the design of transfer functions. The third method employs a simple illumination model and rapid rendering mechanisms to provide efficient preview capabilities. These tools provide a large range of volume rendering capabilities to be used by the CFD explorer to render rapidly for navigation through the data, to emphasize data features (e.g., shock waves) with a specific transfer function, or to present a realistic rendition of the model.